The more I wonder about what Linden Lab has in store for SL 2, the more I wonder what exactly has kept so many players in Second Life itself. For SL 2 to be a success it will not only have to attract new users and veterans alike, but give them a reason to stick around -- and it's not as simple as it would be for just about any other MMO. There's no level caps to consider, no end-game content, no raids, no dungeons... But SL isn't a simple thing in the first place.
So why do we stay?
To be entirely honest, the one thing that's kept me in Second Life is my writing, so I'm probably not the most useful person to ask. Writing about SL has been the lifeline that's kept me attached and invested even when the glossy veneer of the fashion and photography communities that I typically favor have worn thin.
But what about you? What keeps you in Second Life -- or if you left, what was the final straw? As always, leave your responses in the comments below!Tweet
Janine Hawkins (@bleatingheart on Twitter, Iris Ophelia in Second Life) has been writing about virtual worlds and video games for nearly a decade, and has had her work featured on Kotaku, Jezebel, and The Mary Sue.