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Monday, April 27, 2015

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Issa Heckroth

The 3rd point - It suggests that Bethesda thinks it puts more value into Skyrim than the hundreds of thousands of its most passionate fans who make and use Skyrim mods.

I would say thats actually a fair conclusion. They did build the whole damn world from the ground up after all.

But the whole "making too much money" argument is asinine BS. Pay your asset devs more then douchebags!

Arcadia Codesmith

Valve gets 30% off the top. Distribution platforms are a cartel, and they shake developers down like mafia enforcers.

Beyond that, though, Bethesda doesn't need to take a cut at all. Mods are a tiny sliver compared to their primary revenue streams. Anything beyond a token fee is just unholy greed rearing its ugly head.

Oh, and those studio members that make less than some modders? That's because you don't pay them jack. Try sharing some of the wealth with people who work for a living. Otherwise, don't be surprised if someday soon they give the finger to the whole studio system and strike out on their own.

Concerned Somebody

Just like to say, there were a few people talented modellers from Second Life getting together to make mod packs after the announcement -- now they've been hit by this. :(

Ciaran Laval

Valve and Bethesda would be well advised to see how things work with Second Life.

Not only were the fees high, there was also a rule about not being able to withdraw money until people have $100 in their account, which would have meant $400 worth of sales.

Empower creators, let them get their money, even if it's a small amount, it encourages them to keep going.

Valve and Bethesda got this horribly wrong on way too many levels.

Metacam Oh

That definitely is pretty wacked. Pay your own people. And modders making money, I thought that was the point.

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