Here's the Second Life-related results* of that survey of gaming personalities I mentioned last month, a kind of Myers-Briggs test for gamers created by Quantic Foundry, a game behavior analytics consultancy co-founded by my colleague Nick Yee. Nick was kind enough to share the data for all the respondents who listed "Second Life" among their favorites, and here's the fascinating results:
(Click image to embiggen)
Most striking is how much older (on average) and more female the SLers are, compared to other games/MMOs, which typically skew toward the 20s/early 30s and much more male. This might be an aytpical sample*, because according to Linden Lab's last publicly reported demographic data (in 2008), 40% of SLers were in their 20s.
The SL gaming personality skews away from Excitement/Destruction/Power as motivations for playing, which is very much the opposite of typical gamers, even in MMOs. Unsurprisingly SLers are much more motivated by Design (i.e. user-generated content), Community, and Fantasy (which includes avatar roleplay and the sense of being in another world) than typical gamers.
Far as other games SLers are interested in, Minecraft and The Sims are not surprising, neither is Skyrim to a certain extent, though the preference for traditional core MMOs like Secret World, Guild Wars, EverQuest and WoW is notable. Maybe NWN should cover more old school MMOs?
*Qualification: These are the results of 60 respondents (Nick tells me), most of them probably coming from this blog, which may skew things, but I believe the data generally applies to SL community at large (except perhaps for median age).
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