The VR industry is notably top heavy with dudes, probably even moreso than the tech industry at large (where the gender imbalance is already bad enough), so this list of 26 ways to get more women into virtual reality is a nice start. However, I think it's missing two of the very most crucial:
- Foster more VR-related startups founded and run by women
- Fund more VR-related startups founded and run by women
Call me an economic determinist, but I say meaningful, sustainable change doesn't really start happening in an industry until the people at the very top are more diverse (starting with gender, in this case). Offhand, I can think of two very notable virtual reality startups co-founded by women:
- CastAR, co-founded by Jeri Ellsworth, which recently earned $15 million in VC funding.
- FOVE: The World's First Eye Tracking Virtual Reality Headset, which Philip Rosedale endorsed, co-founded by Yuka Kojima.
Both of them got their start through crowd-funding (just as OculusVR itself did), and I'd love to see many more cut through the status quote that way.
Hat tip: VR pioneer Jacki Morie, who got her start in virtual reality when it was still dominated by women.
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