Blocksworld from Linden Lab is now available for iPhone (in addition to iPad), and that transition comes with a pretty big announcement that hasn't gotten much coverage:
To date, Blocksworld players have published more than 2.7 million creations, and more than 700,000 player-created models are currently for sale in the marketplace. The Blocksworld coins that creators earn can be used to purchase additional content within the app, including themed building sets and models. Now, eligible Blocksworld creators will also be able to redeem Blocksworld coins for real money.
Linden's Peter Gray just explained to me how that works:
"Today, creators who have earned at least 20,000 Blocksworld coins (by selling models they've created) are eligible for redemptions, and they're presented with an in-app message giving them the option to redeem their coins at a rate of $10 per 20,000 coins." That's a starting rate/eligibility point, he says, which may be adjusted in the future. "If an eligible creator opts to redeem his or her coins, they're asked to provide the e-mail address for their PayPal account (a parent's account for those under 13), which they then need to verify."
That's pretty great, especially since Blocksworld is very much in the Minecraft-esque genre, and there's so much great user-generated content already happening in the game.
Unless I missed it, this is the very first mobile-only game to allow users to make real money from the content they create in it. So now Blocksworld along with Second Life both have this feature. And to judge by its strong performance, Blocksworld may actually be more popular than SL.
Blocksworld is also coming soon to the web, Linden Lab quietly added, which should help it become even more popular.
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