Interesting thread started in the Vive subreddit by "Utgaard", who describes himself as competition-level gun owner, making some points with all kinds of implications:
Vive is a fantastic piece of hardware that already can be used for some actual useful training and fun in that regard. BUT, the angles of the gun grips are mostly all off, and that screws up muscle memory for those of us who have been doing this for a long time. I enjoy [VR gun-oriented games] ... but I am afraid playing them too much right now will make me worse at competitions where speed and accuracy are absolutely critical.
He even goes so far as to create that image above for reference, citing another VR/RL gun fan:
"For reference, gun grips are typically between 105° (1911) and 112° (Glock). The Vive wand to ring is ~120°, which is a huge difference."
So much to unpack here! Just for starters: Does this suggest prior real world familiarity with an experience make it much more difficult to accept its virtually recreation? And can the virtual recreation than negatively influence the real world experience? And finally (assuming developers finally get the simulation right), if a virtual shooting simulation can actually help train people to be better shooters in real life, what kind of Pandora's box are we opening?
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