Everything about this High Fidelity demo is pretty damn impressive:
It's mainly meant to demonstrate the use of HTC Vive Hand Controls and High Fidelity physics, and that's impressive enough, but I was also taken at how expressive and relatively fluid the avatar's gestures and mouth animations have become. Presented by HF Director of Content Caitlyn Meeks, it occurred to me that all this waving around might have gotten tiring. Caitlyn tells me not so:
Note: Exploding gnomes coming soon!
"Not at all tired! In fact, it's a lot easier to lift Vive controllers than real rocks or garden gnomes, so it was pretty easy," she says. "The only thing that was tiring about it was getting it all in one take. I did about four takes before this one until I stumbled on my words or was interrupted by my dog jumping on me IRL." Occupational hazard when you're wearing a VR headset and can't see the damn dog coming, I guess.
Much more from Caitlyn next week -- meantime, please watch, and discuss among yourselves.
Hat tip to Debs Butler for the video!
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