Beev Fallen doesn't just take fantastic SL photos (as I wrote about here), he's also creating fantastic demos of realistic lighting in SL like the above, achieved through projectors:
Scene uses five projectors to emulate light & color reflections, and a few regular lights for ambient lighting. Thanks Skills for sharing this awesome trick with SL projectors. [Yes, the Skills who's been booted out of Second Life. -- WJA] Built for "Ambient Dark" WindLight preset (100% darkness), which is the best way to achieve precise results with lights, projectors and materials.
Here's Beev's tutorial for doing something similar:
The main trick is, you need to reduce and unfocus light, that comes from projector, so then it stops working as a "picture projector" or a "light source" and starts working as a part of SL environment map. Next, you have to set "environment" parameter of some item's specular texture, and together it starts working as expected: reflective surface.
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