"Why is Second Life Still a Thing" is an article by Emanuel Maiberg on the influential site Vice, and while I'm extremely biased, I think he answers that question quite well:
“It's all user-generated content so it generates a steady stream of screenshots/videos/etc, posted across social media, it's free so it still attracts constant waves of fresh visitors, and lately, it's a reference point (or cautionary tale) for the new wave of VR platforms,” Au told me in an email.
...Second Life is still a thing because despite its age and the easy jokes, it owns an entire market it invented itself... Indeed, the most surprising thing about Second Life is not that it’s still a thing, but that 13 years after its inception, it is still way ahead of its time.
My only quibble is the article saying the graphics look "incredibly dated", because SL's graphics now look quite good and up to date... if you have a high-end desktop PC and/or a powerful third party SL viewer which take advantage of those graphics updates. But like I said, that's a quibble, because relatively few people have high-end desktop PCs, let alone know how to install a third party viewer.
Interestingly, this reappraisal of Second Life from Vice, one of the top media sites in the US, happens just as Le Monde, the top news outlet in France, is also reappraising SL:
The article by journalist has now appeared on the website of the famous French Newspaper Le Monde :Absurde, créatif et débauché : dix ans après, « Second Life » est toujours bien vivant, or to put it another way, “Absurd, creative and debauched: ten years later, “Second Life” is still alive“.
More from Ciaran on the Le Monde article. As I suggested to Vice, I think it's likely we'll see more and more reappraisals of Second Life happen as the VR industry prepares to launch the second life of Second Life. (Sorry, hard to resist.)
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