I'm highly biased but I think this presentation by my pal Jim "Babbage Linden" Purbrick gave to Facebook developers recently is pretty damn interesting:
Now at Facebook himself, Jim explains how he helped scale Second Life during its high growth period, and just as important, connect it to the web through APIs, then went on to do the same with Eve Online. Some highlights:
- Discussing Linden Lab's "firebreak" strategy to stop grey goo attacks in SL. (Around 13 minutes in.)
- What Suzanne Vega's appearance in SL (see video below) taught Jim about scaling. (Around 16 minutes in.)
- Interestingly, judging by concurrency rates, Eve Online is slightly less active than SL. (23 minutes in.)
Also: epic space battle. After watching it, I got to chatting with Jim on Facebook Messenger (of course), and he made some really interesting points about scaling VR-enabled virtual worlds I'll discuss in a future post.
By the way, here's the video I shot of the Suzanne Vega show in SL which happened (wow) almost exactly ten years ago:
Per Jim's talk, note all the bald heads in the crowd!
Pictured: The firewall stopping "grey goo" from sweeping SL!
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