Some VR experts believe the technology can endanger users in the real world, and in fact, Oculus Rift's Terms of Service warns consumers of just that -- however, you need to dig around to find that caution. Item 15 of Oculus' ToS, "Disclaimers", points to a .pdf document with safety warnings, then says "BY USING THE SERVICES, YOU REPRESENT AND WARRANT THAT YOU HAVE READ AND UNDERSTAND THESE WARNINGS AND INSTRUCTIONS". The "Health and Safety" document is pretty standard for high tech devices until you get to the Discomfort section, which lists a host of symptoms ("seizures, loss of awareness... involuntary movements; altered, blurred, or double vision or other visual abnormalities" etc. etc.) followed by a passage in bold (captured above), which says this:
Just as with the symptoms people can experience after they disembark a cruise ship, symptoms of virtual reality exposure can persist and become more apparent hours after use. These post-use symptoms can include the symptoms above, as well as excessive drowsiness and decreased ability to multi-task. These symptoms may put you at an increased risk of injury when engaging in normal activities in the real world.
So yes, this is enough of a problem for Facebook's $2 billion company to add an ass-covering disclaimer. I'm not a lawyer, but this doesn't strike me as super bulletproof, especially when there's copious videos out there of people acting disoriented and crashing into crap after using VR (LOL!), and the symptoms don't include "belief that one is still in virtual reality hours after being in the real world".
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