Why are we still waiting for Project Bento-based Second Life avatars? After two weeks on the main grid, little two none have shown up in SL social circles or media. (Besides those already developed by early beta developers, like Aki's wyvern above.) One very good reason, as SL veteran Patchouli Woollahra puts out, is developing a Bento avatar tends to require more than just one skill set:
"The main barrier here," as he puts it, "is that unlike the legacy SL avatar skeleton, the extra bones in a Bento-ified avatar need extra animations playing in order to properly animate them. So this is not a simple model/texture/rig job, but also requires help from a good animator as well. And frankly, this is stretching across multiple disciplines:
Bento development team (stock photo)
"I predict Bento-enabled avatars will be team efforts/require boilerplate animations for the extra bones," he concludes. I'm not anything like a animation/modeling expert, but this sounds right to me. A bento may seem like a simple snack box of avatar goodness, but making one right could best be a team effort -- and teams take extra time to come together.
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