Comments on One-Click Viewer for OpenSim Goes Open SourceTypePad2016-08-29T19:43:38ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2016/08/dreamworld-opensim-open-source-viewer/comments/atom.xml/Carlos Loff commented on 'One-Click Viewer for OpenSim Goes Open Source'tag:typepad.com,2003:6a00d8341bf74053ef01b7c88d7983970b2016-08-30T11:39:33Z2016-08-30T11:39:33ZCarlos LoffAttention - The way you start the articles makes it look Opensim is not user friendly for regular users/consumers -...<p>Attention - The way you start the articles makes it look Opensim is not user friendly for regular users/consumers - The Opensim viewers are the same as for SL, Firestorm, Singularity, etc - OS may be not user friendly for coders but for people that gets inworld and does exactly what others do on SL - play and build - It works EXACTLY the same way with some + advantages - You can Rezz and clone NPCs with animations straightforward, with no need to host anywhere or open accounts and you can save, download and upload you whole Land+builds, just to name 2 of the advatntages - There is no learning curve at all to start using Opensim right now, besides a few functions that the viewers (built for SL) may not perform - The major change in movingo to Ipensim is a massive decrease on the impact on our wallets</p>Iggy commented on 'One-Click Viewer for OpenSim Goes Open Source'tag:typepad.com,2003:6a00d8341bf74053ef01bb0930c38d970d2016-08-30T01:30:41Z2016-08-30T01:30:41ZIggyMy teaching days with SL or OS are (often mercifully, considering the effort involved) behind me, but this sort of...<p>My teaching days with SL or OS are (often mercifully, considering the effort involved) behind me, but this sort of setup would have been spot-on perfect for classes. Kids didn't want to go through the endless menus to customize the premade avatars we provided.</p>
<p>This type of viewer would have made my last use of SL for teaching, in 2013, far easier. Good work, Fred!</p>