Here's a fun tutorial video by Cassie Middles, explaining how she manages her Second Life inventory, which like every other power user, is massive, bloated, and scattered. Without traditional RPG elements, lots of Second Life users explore their scary inventory pretty much the same way WoW players might explore the latest dungeon instance. Which is a lesson I hope developers of Sansar and High Fidelity are learning right now:
Linden Lab never figured out how to make the user inventory UI user friendly, pretty much guaranteeing that only the hardest of the hardcore users would ever bother using it over time. And when we're talking about user-created virtual worlds, failure to get the inventory UI right is deadly to sustaining user growth.
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