In case you missed it during the controversy over Palmer Luckey's suspicious absence, here's highlights from last week's Oculus Connect 3 conference -- watch especially starting around 2:50:
... because as it happens, one of the lead developers of Oculus Avatars and Rooms was once a lead developer of Second Life: Jim "Babbage Linden" Purbrick, who left Linden on a longboard in 2010. It's amusing when younger VR enthusiasts inform me that Second Life is "not really VR", when so many developers of Second Life are behind the scenes shaping the current generation of the platform:
Jim announcing the news on Facebook last week
Not only are ex-Lindens like Jim still working on leading VR projects, but the Facebook acquisition of Oculus which pretty much got the new VR wave going in the first place was shepherded by Second Life co-founder Cory Ondrejka.
To be sure, this also means Oculus Rooms is going to face the same challenge that Second Life faced (and still faces): After the novelty of hanging out in a 3D chatroom with friends wanes, how many people really want to keep trying to connect through such resource-heavy, attention-consuming means? At least this time, developers aren't just spending millions on solving that problem, but billions.
Jim during his last Linden Lab days in San Francisco
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