One great thing about helping put together the Gear VR Killer App contest is getting to ask Philip Rosedale and other VR veterans their vision of what kind of application would fit that definition, at least for mobile. Here's Philip's criterion:
“What we are looking for is: Gloves! Some kind of mobile way to use your hands would allow real creativity and communication from within the Gear and instantly make mobile VR as compelling as desktop.”
Here's what Taylor Freeman, co-founder and CEO of Upload, Inc., seeks: “I am looking for an app that boosts productivity and enables multiuser collaboration.”
And Paul T. Kim, Director of Content and Services at Samsung: “What I think could be a killer app is something one can use to create or encourage active engagement... Any proof-of-concept app that shows a glimpse of this potential, that focuses on creation, I would rate high.”
Most extensive was this description from Nicole Lazzaro, creator of the great "Follow the White Rabbit" VR experience:
"Whether you come from movies or games we’ve always used a box with 3 crayons: a red, a green, and a blue. With VR that box has a 4th crayon. That 4th crayon is depth, the z axis. In my mind a killer VR app must use that 4th crayon in all levels of the experience. In fact if you can’t play the game with the depth map alone I argue that you don’t have true VR... I’m also looking for VR experiences that promote empathy and cross-cultural understanding on issues that can change our world."
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