Via Miguel Mimoso Correia comes this new demo video of Linden Lab's Sansar -- the most extensive public glimpse into Sansar we've seen thus far, with new scenes, extended looks at (highly generic) avatars, and a glimpse of the world editor. Miguel, who shot the footage in person at WebSummit in Portugal, tells me he was not seriously impressed:
"So," as he explains, "I wasn't impressed about Sansar because: #1, I knew the places from images I already saw on the internet, I was hoping they would show more content and new places. #2, I was hoping to see more about avatars (the title of the session was 'Creating an Avatar'), and the lights were so intense on the scenes, I couldn't really see how they would look in Sansar.
"#3, I think they wanted to show more, but didn't have the time with the Windows 10 update issue." (Apparently there was a 10-related crash.) "So they turned it into a Q&A session until they got the problem solved. #4, I'm not sure if they showed us all the platform. [Display a]lmost cleared of menus and buttons. I know Sansar is being made with VR in mind, and it looks good in 2D, but honestly I didn't see much of a difference between SL and Sansar.
"Finally #5, maybe the physics are different in SL, when they set up the palm tree in the beginning, and there I could see some of the 3d building engine (which looks similar to SL), I noticed a different kind of physics when he moved the tree around. I don't know much of how Sansar is built, in technical terms, I haven't been following the issue for a while... What I saw, was what it is on the video, before that, some generic chat we hear about SL for ages." I.E., we're still seeing what we pretty much expected to see from Sansar, based on community whispers. But at least we're seeing more of what we thought we'd see (you see?)
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