Because like I wrote in the Wall Street Journal last Spring (which now feels like last decade):
[I]t’s my guess that most human beings still aren’t ready to abandon the real world for a virtual one. Today’s VR evangelists seem to forget why escaping into virtual reality was so popular in the near-future depicted in “Snow Crash”: America had collapsed into anarchy and despair, and much of the world with it. On second thought, who knows? If a Trump presidency becomes reality, VR sales might finally skyrocket.
So here we now are, with roughly half of us in the US now far, far more interested in joining the smog-choked Chinese (not to mention millions of now-terrified Europeans) in a better, virtual reality.
But VR developers shouldn't feel complacent, because Trump's victory only insures worsening of problems they're already facing now:
Virtual harassment of women attempting to use VR, which developers are struggling to deal with and veterans are warning them about. Add to that virtual world racism, a frequent phenomenon directed at people of color (when their real voice can be heard) or directed at avatars of color, even when their users are white. Add to that the heavy representation of online trolls who supported Trump jumping into VR to harass others like they did in Second Life, and you have the recipe of a PR/community relations disaster.
So... I guess I know what I'll be writing about next year.
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