Here's the finalist and winner of the Gear VR contest I helped put together and curate last week, with Philip Rosedale and other experts helping judge. The grand prize went to Virtual Reality Suite, a multi-user platform for business presentations. Philip and the other judges especially liked that it's multi-user, enabling two or more people to meet inside the same virtual presentation and share ideas.
Dream Cube, which simulates lucid dreaming with a truly cool effect -- when you turn your head, you seamlessly shift from one scene to another. (More or less capturing the sensation in dreams where images and sensations flow together without necessarily having any logic or continuity.) While just a short demo, the judges and I agreed this only-in-VR effect could be effectively scaled into many more apps and experiences.
Apnea, an award-winning indie game, is an underwater adventure with a seriously nifty use of the smartphone microphone to simulate breathing in a deep sea diver suit. (See above.) I love games and apps which cleverly incorporate features of the underlying form factor -- and VR games where the virtual aspect is not just visual. If I had to guess, games like this stand the best chance to become VR killer apps, in the sense that they are best/only played in virtual reality. And in the same way, the Virtual Reality suite could fairly easily become a killer app for business use, convincing even stodgy business people to try on a VR headset.
To be sure, it's still quite possible neither will drive mass adoption of VR, but they do increase the likelihood of virtual reality at least becoming a large niche technology.
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