Here's the results of last week's survey of Second Life users regarding High Fidelity, the new virtual world from Second Life/Linden Lab founder Philip Rosedale. A majority (54%) believe it will attract less than 10,000 users, which isn't surprising, given that it's very focused on working with Oculus and Vive VR rigs, which have a very small install base. What's much more surprising is this: A majority of 55% surveyed are just not interested in joining. This is a mirror opposite reaction of our survey about Linden Lab's Sansar, in which 55% of SLers surveyed are interested in joining.
To judge by reader comments, much of the disinterest in High Fidelity is the time and cost required to set up a VR rig. "I plan on visiting," as Raven Walls put it, "but I won't spend the $$$ to buy VR equipment to use on a daily basis. I will stay in Second Life." That's understandable to a certain extent, but doesn't come close to explaining the reaction:
After all, Sansar is also very VR-focused, and Linden Lab has done little to promote its use with mobile devices or PCs. (Both worlds are billed as cross-platform.) Linden Lab has made no promises of being able to convert Second Life content to Sansar. And while both enable user-generated content, from what we know, most Sansar content is going to be created offline, while High Fidelity, like Second Life before it, enables and encourages dynamic 3D content creation. (As above.)
Finally -- and this is no slam on Linden Lab or its current CEO, Ebbe Altberg -- development of Sansar is being led by a team with little or no experience with Second Life, let alone any other virtual world/MMO. Contrast that with a virtual world that's the brainchild of the same guy who founded both Second Life and Linden Lab -- someone who's been working on trying to realize this dream nearly 20 years -- and I have to be stunned.