How to Share Tilt Brush Artwork in Social VR is a tutorial by High Fidelity intern Faye Li, expanding on that demo I wrote about last week. As she notes, "sharing it in social VR takes the [Tilt] experience to a whole new level. Others will be able to directly interact with your piece in virtual reality. They can walk around it, play with it, and view it up close as if they are in the same room as you and your artwork." The import process itself looks relatively easy, since it's just an FBX export/import pipeline.One interesting aspect of the import process that's different from a virtual world like Second Life -- you yourself have to host the object on your own server, even though it's being displayed in High Fidelity:
The next thing we’ll do is to host this FBX model on a publicly accessible server. Personally, I serve my files on the Amazon S3 server I get from work which really makes hosting super stress-free. It’s a nice slice of the cloud and I don’t have to worry about it. If your work or school do not provide any hosting, you may also explore other hosting service or run your own server. As long as you get a link to the FBX file, you may carry on to the next step.
That's required because of the unique way High Fidelity displays content:
"High Fidelity is different from other virtual worlds," HiFi's Caitlyn Meeks-Ferragallo explains, "because we don't operate a central asset server-- it's up to users to decide how and where they want to host their content files. So ultimately that's up to them!"
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