Longtime master SL content creator Penny Patton, who is a professional multimedia artist IRL, recently posted this great tutorial to totally customize your Second Life camera perspective, so it looks like what you're seeing above. This is an updated tutorial for updated SL viewers, which I first read about in Penny's classic 2012 post explaining why this camera perspective is so important to make Second Life seem much less dated:
[The default view] takes the person out of Second Life. They are not the one exploring this virtual world, they are merely controlling that tiny person they are looking down upon from above. It also creates a problem where environments must be huge and open to accommodate the camera. Any ceilings must be 5-10 metres high and 20-30 metres wide in all directions. For comparison, the average ceiling height in your average home or office is about 2.5m. Camera placement in third person videogames has been steadily improving since the 90's, it's long past time for LL to join the modern era of third person virtual environments and improve the SL camera.
Five years later this is still true. Linden Lab developers, I know at least some of you are reading this, so why not visit Penny's blog and consider introducing a "videogame camera" as an easily choose-able option?
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