The numbers that matter most for anyone in the VR industry or even vaguely interested in it, after the 2016 holidays:
The companies that make the major headsets do not report their sales, and all of them said they were pleased with the results so far. SuperData Research, a technology research firm, estimated that Oculus had sold 360,000 headsets and HTC 450,000 since their products went on sale in March and June, respectively. Both of those headsets require high-end PCs with powerful processors. The firm estimated that Sony, which began selling a virtual reality headset in October, has sold about 750,000.
And Samsung has recently reported 5 million total Gear VR sales. So: Less than 7 million brand name HMD VR devices. For those keeping track of the reality of virtual reality this year versus the virtual reality hype, this is what forecasters were predicting last year:
IDC forecast a market of 225 million VR/AR devices would be sold by 2020... yeah, no. Bloomberg/Gartner's August 2016 forecast of 42 million devices by 2020 is much more plausible, but even that's on the high side. And even then, 42 million is less than the install base for high-end videogame consoles like the Playstation 4, which has 53 million. Now that consumers have spoken, expect future forecasts (and excitement over VR) to become much more muted.
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