Two new official Destinations have arrived: ponder the cosmos in the Clockwork Orrery, or enjoy a relaxing stay on the water at Illia’s Retreat. With the addition of tools, like the Airbrush and Drone Controller, players have new ways to interact with the world and other players. We’ve also added new avatar heads, avatar hands (complete with gestures of course), and a refreshed interface which makes it easier to meet up with friends in Destinations.
Compare and contrast with High Fidelity and Sansar, it may not be as powerful or full-featured than either, but has several advantages over either:
- As above, it allows for dynamic, multi-user content creation (Sansar will not).
- It's integrated with Steam, which has over 125 million active users.
- Steam users are by definition core gamers -- who are by definition VR's first and primary target market.
- Valve has every reason to promote content optimized for its HTC-Vive headset.
- It comes baked in with a fun game mechanic (scavenger hunt) while Sansar and High Fidelity still labor under the assumption that VR is already ready to become something other than a game platform.
Sansar and High Fidelity's only key advantage against all that? Valve often drops the ball on various content projects (Half-Life 3, anyone?) and may lose interest in expanding on Destinations. But Philip and Ebbe are best advised to closely watch whatever Gabe says about the metaverse.