« Survey: Sansar's New Teaser Change Your Interest Level in Linden Lab's Upcoming Social VR Platform? | Main | Linden Lab Alum Bethanye Blount Featured in Atlantic Monthly Story on Silicon Valley Sexism »

Tuesday, March 14, 2017


Feed You can follow this conversation by subscribing to the comment feed for this post.

Amanda Dallin

"What Makes A Great Second Life Image?"
Unsurprisingly the same things that make for good art in other mediums. It doesn't matter if the tools are chisels, paint brushes, black and white film from the mid 20th century or something purely digital. The same principles apply today as they did for Rembrandt or Picasso back to the first cave paintings.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au VR MMO blog New World Notes
Sinespace Unity MMO
Ample Avi  SL avatars
SL fashion blog Cajsa Gidge
my site ... ... ...