Comments on Social VR Must Transcend VR Headsets Or Meet Second Life's FateTypePad2017-03-27T19:10:28ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2017/03/social-vr-balaji-krishnan-sl-sansar/comments/atom.xml/vwfan commented on 'Social VR Must Transcend VR Headsets Or Meet Second Life's Fate'tag:typepad.com,2003:6a00d8341bf74053ef01bb098c7c9a970d2017-04-04T04:36:04Z2017-04-04T04:36:04ZvwfanWhat if VR and desktop users could be catered to on common ground just as Responsive Web Design caters to...<p>What if VR and desktop users could be catered to on common ground just as Responsive Web Design caters to desktop and mobile users?</p>cyberserenity commented on 'Social VR Must Transcend VR Headsets Or Meet Second Life's Fate'tag:typepad.com,2003:6a00d8341bf74053ef01b8d26f8c61970c2017-03-28T07:49:15Z2017-03-28T07:49:15Zcyberserenityhttp://cyberserenity.netThe market work in segments. So maybe do not. Why always target everybody? Most people do not understand Second life....<p>The market work in segments. So maybe do not. Why always target everybody? Most people do not understand Second life. But the strange group that love it is really in to it. Build on what you got.</p>