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Friday, March 10, 2017


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Well, to me, the news that they are now, what they call, capping their clothing models is bigger than some custom shader. These shaders have been around for awhile now in Unity. I do like the control you have with them. Space's ugly "non-capped" clothing really looked bad. I did a tutorial years ago for SL that showed how to easily make inside geometry, as to not see thru the clothing from inside.

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Wagner James Au VR MMO blog New World Notes
Sinespace Unity MMO
Ample Avi  SL avatars
SL fashion blog Cajsa Gidge
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