Comments on Guardians of the Loz: Why a Hollywood Artist Creates Virtual Art in Second Life & SansarTypePad2017-07-20T21:58:26ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2017/07/loz-hyde-second-life-sansar-3d-guardians/comments/atom.xml/Kate Miranda commented on 'Guardians of the Loz: Why a Hollywood Artist Creates Virtual Art in Second Life & Sansar'tag:typepad.com,2003:6a00d8341bf74053ef01bb09b30a70970d2017-07-27T12:22:26Z2017-07-27T12:22:30ZKate Mirandahttp://profile.typepad.com/6p0115705feb6f970b"There is a huge learning curve for mesh and much different than prim modeling. I look around today and there...<p>"There is a huge learning curve for mesh and much different than prim modeling. I look around today and there are so many amazing artists in SL creating beautiful things in mesh.”</p>
<p>And it was in the same years that, with the introduction of mesh and the loss of non-profit pricing (later flip-flopped) that we saw numbers fall and the community change radically. Rather than the inclusive world of do-it-yourselfers 2006-2009 or thereabouts, there was a shift towards a world of consumers and sellers. I don't recognize the place anymore and it no longer feels like "home". I have almost no interest in Sansar, and they clearly have no interest in a community music series host that has been coordinating live music in SL for 11 years as I was turned down as a beta tester. </p>Clara Seller commented on 'Guardians of the Loz: Why a Hollywood Artist Creates Virtual Art in Second Life & Sansar'tag:typepad.com,2003:6a00d8341bf74053ef01b7c90dd262970b2017-07-21T13:58:27Z2017-07-21T13:58:30ZClara Sellerhttp://profile.typepad.com/6p01b7c7f4b099970b"There is a huge learning curve for mesh and much different than prim modeling. I look around today and there...<p>"There is a huge learning curve for mesh and much different than prim modeling. I look around today and there are so many amazing artists in SL creating beautiful things in mesh.”</p>
<p>I think that most of us are faced with this difficult challenge of whether we are going to put our artistic energy into working on a Hollywood movie or whether we want do something more personalized in a virtual world. I usually choose Hollywood because I'm just a sucker for any reason to fly to my Malibu beach house and get out of the Upper East Side. </p>
<p>SL is a very good example of what will happen when the general public is allowed to free themselves from their bubble of poverty and ineptitude and embrace what's happening in the real world. We all remember the days when that little virtual world was sputtering along paycheck to paycheck trying to make it with quaint prim modeling. It wasn't until they finally gave the creative platform to "us", the professionally skilled, that we saw a huge influx of talent and choice. The floodgates were opened and the little SL chick got it's wings and soared to it's potential.</p>
<p>Lesson to be learned: we need to make higher mountains for people to climb if this new virtual world is going to be anything worthwhile. Because if there is anything that people love more than looking up at us and the beauty that falls from our fingertips, it's paying us to be their beacon of of light. The numbers don't lie.</p>