« VR Has Floundered on Gartner's Hype Cycle for Over TWO DECADES | Main | SL Flickr of the Day: Freekency Banx's "The Devil's Right Hand" »

Tuesday, August 29, 2017

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Gattz Gilman

If it's a non-rigged mesh once you model it and upload, you would adjust it in-world. And if you are rigging it using tools like Avastar, you have a pretty good sense of how it will fit on the avatar once it is uploaded.

Chic Aeon

That was actually a very well-made video and clear with good voice and lovely colors.

That being SAID however, it was clear that the person (as he stated) didn't really know how Blender worked all that well. I was smiling a lot and that's a good thing.

What it DOES very clearly point out (also in his own comments) is that folk grabbing things from on-line sights that really have no idea how to make game assets (or get the vertices down to SOME sort of reasonable count) are uploading things which should never have been used in that type of platform. Hence those 30 minute downloads.

That 90 degree thing was an issue in Cloud Party also which was designed for Maya. It was MUCH more difficult to get attachments on avatars there though (partly rigging - partly some intense work inworld afterwards). I certainly didn't know as much then though so it would likely have been easier if my skill level was higher then.

For most folks that work in 3D there would have been very few "pitfalls", just a few adjustments and we do that hourly everyday. In SL things would either be rigged or adjusted in world which takes time and skill also, so I don't see that this is any MORE difficult than working in Second Life, just different.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au VR MMO blog New World Notes
Sinespace Unity MMO
Ample Avi  SL avatars
SL fashion blog Cajsa Gidge
6a00d8341bf74053ef01b7c8d83a87970b
my site ... ... ...