You know how the new startup Improbable is creating single shard MMOs that enable simulations so complex, they can teach us things about the real world? There's another use case for it -- more realistic virtual worlds for shooting other people in the face:
Utilizing Improbable’s pioneering SpatialOS cloud-based development platform, Automaton’s cutting-edge MMO tactical shooter, currently in development, will feature groundbreaking elements such as:
1,000 concurrent players occupying a detailed shared world.
A huge 12km x 12km explorable, graphically realistic and highly dynamic environment, enabling advanced tactical gameplay
Unprecedented world simulation and effects, including environmental destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water effects, fully immersing players into the experience of being the hunter – or the hunted.
I'm being snarky, because even if you're not into combat MMOs, they're a commercially viable way of financing ever more complex virtual world simulations. This particular project seems very much like an MMO in the vein of PlayerUnknown’s Battlegrounds, the multiplayer game which has very rapidly become insanely popular.