Comments on Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMOTypePad2017-09-21T22:34:18ZSLHamlethttps://nwn.blogs.com/nwn/tag:typepad.com,2003:https://nwn.blogs.com/nwn/2017/09/sl-game-magical-glytches-linden-lab-mmo/comments/atom.xml/Chic Aeon commented on 'Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMO'tag:typepad.com,2003:6a00d8341bf74053ef01bb09c71fbd970d2017-09-26T01:30:44Z2017-09-26T01:30:44ZChic Aeonhttp://chicatphilsplace.blogspot.com/2017/04/spring-day.htmlSo I have been hunting each day this last week. (First article on opening day here: https://chicatphilsplace.blogspot.com/2017/09/tyrah-and-curse-of-magical-glytches.html which has been...<p>So I have been hunting each day this last week. (First article on opening day here: <a href="https://chicatphilsplace.blogspot.com/2017/09/tyrah-and-curse-of-magical-glytches.html" rel="nofollow">https://chicatphilsplace.blogspot.com/2017/09/tyrah-and-curse-of-magical-glytches.html</a> which has been my top popular post since its appeared and I guess that says something) </p>
<p>Here is my view after about (not go to say how long but WAY longer than I should have been playing).</p>
<p>First of all while there WILL be -- as announced, glytch hunting on private land -- up through Sunday there was only Linden Lands -- 4 on the Realms, 2 on Paeloquest, Tahoe, Murray and some other places. I just did a quick check now to make sure and all but the snow sim introduced late Sunday which I hated and didn't bookmark LOL is *definitely* Governor Linden, Public Works or Maintanence in the land tab. The wiki says that glytchs will be available and people can apply at a later date.</p>
<p>This IS a very fun game and the glytchs are super cute -- some especially with high marks to the creators. Like Sansar though, the game likely need some more testing as there have been issues from opening day. </p>
<p>We already have a glytch vernacular. "Zombie" glytchs who hang around forever and do not succumb or attack (sometimes for days). "Slow to wake" for the ones that take a minute or two becoming active -- to EITHER get captured or hurt their would be capturers big time. "Glytchs aren't dropping" was heard all weekend when many to most folks could gather gems (hard to come by) but with no glytchs appeared in inventory. </p>
<p>These problems are particularly troublesome for new players (many of whom IMed me as maybe I looked like I might help -- which I tried to do). I sent many to the wiki and explained to others that you didn't always get gems (or glytchs even when the were "dropping" :D).</p>
<p>I posted all the info I had on the forums for the devs in hopes of fixing things. It is a big project and it may take some time. I had a great week playing hooky and enjoyed myself a lot, but last night I decided to return to my normal adventures and put away my hunting gear. I would need another 450 pink gems just to get into the bonus area. That would take me several weeks at my current rate and folks are getting better all the time so who knows if that rate would continue.</p>
<p>So for most -- even if they enjoy the fun -- it won't be a long term thing. Unless of course other options are added. I was joking with a friend this eve and said that I could just MAKE that canon (2500 pink gems) and carry it around and it would LOOK like I was super special. I am not going to do that of course. It might be a copyright infringement for one thing :D. </p>
<p>It will be interesting to watch how this new game progresses. Some folks love it, some hate it. Hopefully it will find its audience!</p>nameheregoesinthisbox commented on 'Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMO'tag:typepad.com,2003:6a00d8341bf74053ef01b8d2ad782a970c2017-09-23T04:01:05Z2017-09-23T04:01:05Znameheregoesinthisboxcreatures. adventure across the grid. Yeah, I thought of it years ago and thought it would be best if you...<p>creatures. adventure across the grid. Yeah, I thought of it years ago and thought it would be best if you could get a bunch of location/place/experience/merchants in on it but start off with using rez areas etc. that LL has open on the main grid. Big project, who the heck am I and would this be worth the time as it makes me more social than I want to be or are comfortable with. It isn't so hard, just not much motivation as it seems the lowest common denominator won big time in the past. From lucky chairs, midnight madness to the hunts more common these days. Very easy, just obvious consumerism with no worry of games getting in the way of real shoppers. So I thought it was a bad idea. Here is LL with a bad idea, sure they thought of it years ago as well. But monsters in the adventure that you capture? Not part of my idea. To much like a rip off of pokemon for my taste. Wow, so it looks like a tasteless idea that attracts people who are not maybe consumers and just want monsters, that fight (and cause lag? Even if they don't they will be blamed for it lol.) uh...wow, I feel like all those naysayers and haters who predict SL will die any time soon. :( </p>
<p>I bet it will be a success, not sure if the people will purchase stuff at the majority of places who are hungry for traffic but the mad pea guys and RP gaming guys may make some sales of game items as they build their brand names a little via this with the n00bs.</p>Pulsar commented on 'Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMO'tag:typepad.com,2003:6a00d8341bf74053ef01b7c922f661970b2017-09-22T18:32:07Z2017-09-22T18:32:07ZPulsarThis one is fun, you capture critters that you can keep as pets. Common ones are transferable. Epic ones are...<p>This one is fun, you capture critters that you can keep as pets. Common ones are transferable. Epic ones are more sophisticated. For what I have seen, you aren't hunting for actual gems, they are just points, you are capturing little monsters around the grid, they even react and fight back.</p>Wagner J Au commented on 'Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMO'tag:typepad.com,2003:6a00d8341bf74053ef01b8d2ad50b0970c2017-09-22T16:58:25Z2017-09-22T16:58:25ZWagner J Auhttp://nwn.blogs.com"it's the first game LINDEN LAB has published that spans across the entire grid of Second Life"<p>"it's the first game LINDEN LAB has published that spans across the entire grid of Second Life"</p>Dartagan Shepherd commented on 'Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMO'tag:typepad.com,2003:6a00d8341bf74053ef01bb09c5ff59970d2017-09-22T10:20:55Z2017-09-22T10:20:55ZDartagan Shepherd@Anonymous Ex GoldTokens.net Developer: Yep, competing with their own customers. I usually make it a habit not to do business...<p>@Anonymous Ex GoldTokens.net Developer: Yep, competing with their own customers.</p>
<p>I usually make it a habit not to do business with any company that does that.</p>Anonymous Ex GoldTokens.net Developer commented on 'Linden Lab Launches First Grid-Wide Game in Second Life - Think A Bit Like Pokemon Go, But in an MMO'tag:typepad.com,2003:6a00d8341bf74053ef01b7c922c9be970b2017-09-22T07:47:10Z2017-09-22T07:47:10ZAnonymous Ex GoldTokens.net Developerhttp://goldtokens.net/I'm sorry, but this article's claim about the "First Grid-Wide Game In Second Life" is entirely incorrect. The Gold Hunt...<p>I'm sorry, but this article's claim about the "First Grid-Wide Game In Second Life" is entirely incorrect.</p>
<p>The Gold Hunt has been a grid wide item hunting game since 2011:</p>
<p><a href="https://marketplace.secondlife.com/p/Gold-Hunt-Items-Pack-Increase-Land-Traffic-65-commission/2265555" rel="nofollow">https://marketplace.secondlife.com/p/Gold-Hunt-Items-Pack-Increase-Land-Traffic-65-commission/2265555</a></p>
<p>I'm posting that marketplace link to evidence what I am saying. I'm no longer working for that company as a developer. I have no commercial interest in it other than the pride of having been involved in such an innovative, large-scale project.</p>
<p>Here's our diamond gem that looks VERY much like the one in your article's screenshot:</p>
<p><a href="https://marketplace.secondlife.com/p/Gold-Hunt-Diamond-Gem-Increase-Land-Traffic-65-tax-trial/2557942" rel="nofollow">https://marketplace.secondlife.com/p/Gold-Hunt-Diamond-Gem-Increase-Land-Traffic-65-tax-trial/2557942</a></p>
<p>The GoldTokens.net network has been mentioned on this site many times before. Thousands of players have been teleporting between sims, hunting for coins, gems and fishing at the coastlines of sims for half a decade now. And that's despite the huge technical challenges of Second Life's HTTP API, which throttles requests to external servers.</p>
<p>Now Linden Lab is repeating a long-established pattern of encroachment upon the business models of its most successful creators. To me it seems a little immoral to declare a neutral ground for third party businesses, see which ones thrive and then completely reverse policy and create own-brand products.</p>
<p>I don't disagree that this topic deserves a mention in the NWN blog, but surely there's another side to this story as well.</p>