When Linden Lab announced a major upgrade to Second Life last August, including the launch of its first grid-wide game (which happened in September), my expectation was we'd see a slowdown in the loss of private Second Life sims, and perhaps an increase in concurrency rates. Since after all, current sim owners might start to hope for an eventual tier discount, or an uptick in the economy, while general users might log-in more often to play "Tyrah & the Curse of the Magical Glytches". How's that looking?
Let's check with SL analytics expert Tyche Shepherd:
Not particularly Most Seps tend to have slightly less activity than other times of year It's a bit less than 2016 loss but in line with 2015— Tyche Shepherd (@tycheshepherd) October 9, 2017
Yeah, no: No significant changes seen so far.
Second Life typically loses private sims at a rate of high single digits to low double digits -- and that's still roughly the case, give or take.
"Most Septembers tend to have slightly less activity than other times of year," Tyche tells me on social media. "It's a bit less than 2016 loss but in line with 2015 [loss]."
As for concurrency rates over the last few weeks: "Second and third week of September marginally lower than last couple of weeks, but they were also lower than the first week and [in] Aug. No real significant difference."
So looks like I got a bit too bullish in the short term. (But can you blame me?) To be fair, the "Glytches" game hasn't really been heavily promoted across the userbase yet or to the wider public, and we haven't seen the major announced upgrades, such as cloud-based deployment, given specific time releases. Only then can we do an accurate assessment. Like others, I do sense an uptick in activity and engagement, but so far, that's still anecdotal.