In-depth report by Hybergrid Business' David Kariuki strongly suggests that content infringement is such a rampant problem in worlds based on OpenSim, the open source version of Second Life, that it's demoralized and drained the creator community uploading their own content there:
In most cases, creators do not like to engage in this time consuming and cost prohibitive activity of chasing grids. Some do not feel that it is necessary to pursue cases on the matter at all.
“I have been creating since 2005 in Second Life and since 2007 in OpenSim,” said Kelly. “I just don’t believe in lawsuits for trivial things and I would never go to the trouble to file one for my own intellectual property.”
Many OpenSim users have individually also been vocal on social media and here about illegal redistribution of creators’ content, from Moonrise Azalee to Zangrid’s Suzan Mönnink to VirTec’s Virtouse Lilienthal to Candi Collins of Genesis Metaverse to creators such as Noxluna Nightfire. The list is endless at OpenSim Virtual, OpenSim Everything and other OpenSim forums.
The post's long and passionate reader comment thread (99 comments at this writing!) affirms what a pervasive problem it is. Some suggest having a grid-spanning "neighborhood watch", which also raises the specter of vigilantism. Frankly the underlying problem seems to be deeper:
The open source nature of OpenSim itself, at least how it's managed (or not) here. With no central depository or corporate/non-profit body managing and policing a marketplace and DMCA process, most anyone with minimal skills can rip just about anything. (And Second Life content creators who complain about Linden Lab's management of IP rights might wanna check out this post and do a compare and contrast.)