« Sansar Won't Succeed With Gamers Looking for Derpy Sandbox Fun (Comment of the Week) | Main | Second Life Plagued by Log-In Problems for Nearly 24 Hours (And Counting) - UPDATE: SL Hit With a DDoS Attack, Reports Linden Lab »

Monday, February 26, 2018


Feed You can follow this conversation by subscribing to the comment feed for this post.


The major takeaway is that few people are interested in gaming with the current state of VR hardware.


It does seem very curious that something as VR'is as RPG games does not seem to penetrate more into the VR scene.
But, even with millions of VR headsets sold, consumer VR is still very much in it infancy and none of us really have a sense of where VR gaming will go. In the end we might find that the traditional PC and console game types really does not convert to VR and the this medium will spawn it own game style and types.
I just hope that there will be enough money in VR game development to attract game designers to keep experiment with the genre.

Jeremiah Bratton

Superhot was available on every major headset. Skyrim is still a ps4 exclusive and fallout is a vive exclusive.

Jim Jennings

You make a lot of flawed assumptions in this article.

For one as Jeremiah pointed out, FO4VR and Skyrim VR were both only on a single platform each, how much more would they have sold if there were on both platforms? not a realistic comparison.

Second, both are old game that were re-released at FULL PRICE, i would imagine most people that would have an interest in the games already owned the non-vr version and have 100's of hours invested in them, who wants to pay full price for a game they already played to death, just for VR? Personaly id LOVE to get a NEW game like Skyrim or FO, I'd buy it in a heartbeat, but a re-release of the old ones?..... not so much.

Third, I seriously doubt they lost money, like i just said they are old games, they just ported them to VR, its not like they had a lot of development costs to recoup since they already existed.

Also, FO4VR comes FREE with the Vive headset, that might impact sales a bit....... plus they both still made more money then superhot, last i checked that's how most businesses measure success :P

Jim Jennings

oh and one more HUGE bit of data you totally ignored.
Superhot came out feb 2016,
FO4VR came out dec 12 2017
Skyrim VR came our Nov 17 2017

SO basically superhot made 164,000 sales with a FULL year to sell.
FO4 sold 78K copies in HALF A MONTH
and Skyrim sold 37K copies in a month and a half.

Did you even try researching this article???

Metal Bee

Hey guys, I'm the Metal Bee and today I continue my gameplay with the chaos and bullet time fun that is SUPERHOT. In part 2 we continue the Story mode and get to some absolutely crazy levels. I have to admit the story is a bit crazy so far but I have a feeling it will come together in the final. Thank you for watching.

Video in the link below

Don't forget to comment, share, like and subscribe to Metal Bee:

Share this video : https://youtu.be/VrU-lenzah0

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.


Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)

Wagner James Au VR MMO blog New World Notes
Sinespace Unity MMO
Ample Avi  SL avatars
SL fashion blog Cajsa Gidge
my site ... ... ...