Click here to teleport to a Linden Endowment for the Arts sim which is now hosting a vast exhibition of Second Life-based art created by DC Spensley ("Dancoyote Antonelli" in SL), a Bay Area-based artist whose metaverse work has been featured by the New York Times, Reuters, and various art journals. Abstract, massive, and ambitious, his creations are among the best of SL art. Within the SL community, he's probably most known for his ZeroG Sky Dancers performances (watch below).
"Second Life (SL) came along at a point in my life where I had nearly a decade of digital artwork saved up with no place to show it," Spensley tells me. "When a curator brought me into SL in 2006, I had this intense feeling of 'coming home' and on top of that, I was able to put a pretty nasty video game addiction to work and create some of the best work of my artistic career in this space."
The exhibit launched last week and runs until the end of 2018. Because DC has been creating in SL for so long, the works have existed long before many recent updates to the world's graphics features, and should be approached with that in mind. As He puts it:
"The show I have up in LEA 27 is a self-curated catalog of 12 years of my exploration and innovation inside Second Life that has been written about by academics, newspapers, magazines, books and blogs. So while much of SL art leans on the use of mesh, UV texturing which encourages people to zoom in closely to see the detail. My work has always done the opposite and encourages people to zoom out and enjoy the expanse, the sheer feeling of the vast volume possible in virtual worlds. So max out your draw distance, put on the custom HUD (available at the landing spot) and come and see the largest sculpture in Second Life surrounded by 100 other unique artworks available nowhere else."