The Crystal Palace Reborn (And Seeking Exhibitors)

Crystal_palace

This should thrill the heart of steampunks across the metaverse:  Mako Magellan has recreated the legendary Crystal Palace of 19th century London, and is offering space to content creators who'll be able to exhibit their wares for free until July 1st.  "In other words," he explains, "until that point they get free marketing, shop space, etc. Thereafter we may introduce very low charges, simply to cover tier costs. We figure that if designers make sales form the exhibition they will be able to contribute towards tier." (Direct SLURL teleport to the Crystal Palace at this link.) To give you a sense of its two hundred meter long grandeur, that's a scale Tyrannosaurus Rex skeleton you see there at the entrance.  To apply for a space, send Mako a notecard, or e-mail him at "makomagellan at gmail dot com". He's also looking for curators.

Autocad To Second Life, New And Improved

Henshin_demo Last May I featured Henshin, a software from the AI Design Studio of Asha Eerie and Impalah Shenzhou, which enables conversion of Autocad files into Second Life builds.  Evidently Asha and Impalah have kept plugging away at it, because they've just released an updated version, Henshin III.  Here's the demo video; read more about it on AI's site.  The user interface has been clearly improved, and you can now texturize primitizes; it was built with .NET and billed as compatible with the Mono virtual machine.

In The Club: Kromatic As Real World Nightclub Prototype

Kromatic_club_video While nightclubs are numerous in Second Life, and many (like the sub-orbital Inspire) succeed as only-in-SL social spaces, I rarely come across clubs that might work in both realities.  Kromatic is one of those, as this cool video featuring DJ Ionic and a great, Boogie Nights-worthy crane shot attests.  With its clean layout, abstract wall art, and abundant semi-private spaces, were Kromatic constructed in Manhattan or Los Angeles tomorrow, it would attract lines around the block by next week. 

Ev_despres_at_kromaticAs it happens, the club seems to cater primarily to Spanish and Portuguese-speaking Residents; on a brief visit, I met a girl from Barcelona named Ev Depres, tricked out in tattoos and an armband stuffed with dynamite, a fashion style that might best be described as Anarchist Waif.  The other patrons briefly said Hello, then continued chattering in text studded with tildas and other curlicue symbols.

Direct SLURL teleport to Kromatic at this link.

Wikitecture's Progress: Dozens Use 3D Wiki To Create Architecture Plans For Nepal Health Clinic (Updated)

Wikitecture_video For anyone who's consulted Wikipedia, the largest web/text-based version of wiki technology, the pitch for Wikitecture is easy to understand: a wiki, only instead of words, everyone can edit 3D objects together in Second Life, then tracking changes, reverting to previous versions, or combining several iterations together. I wrote about Keystone Bouchard and Theory Shaw's innovative technology last November, and was lucky enough to meet Keystone at Metaverse U.  He was there to present his project, and though I missed that, attendees were buzzing about it afterward.

It's not hard to see why.  While it's risky to predict that a technology can change the world, Wikitecture has a decent chance to do just that.  I asked Keystone to describe the process featured in this video, and the civic-minded design content his group has chosen, as a proof-of-concept for Wikitecture.  "The project is a health clinic and telecommunications facility for one of the poorest regions in western Nepal_challengeNepal," he e-mails me. "Nyaya Health, is a community-based healthcare organization providing maternal and child health services to poor patients in the districts of Achham and Doti, Nepal.  The most popular design iteration we're currently working with is essentially a mash-up all the best ideas contributed since the project kick-off in November.  We had over 40 members submit more than 45 different design iterations which evolved from simple 2D plan diagrams to fully immersive 3D walk-through models.

Continue reading "Wikitecture's Progress: Dozens Use 3D Wiki To Create Architecture Plans For Nepal Health Clinic (Updated)" »

Gorgeous SL House Built to RL Specifications

Rl_to_sl_bartlett_house

I just came across this video presenting Bartlett House, a mansion created to real life specifications and featured in the UK Guardian last July.  "The concept was to test the Second Life platform to see how far it could be pushed in terms of supporting an architecture project on this scale," explains Lottie WeAreHere, staffer for a London creative digital agency which shares her surname, and offers it as a showcase.

Bartlett_house

"It was made using an in-depth brief and scope for what the build should contain, and took approximately two months to build out," she continues.  "What [did] we learn? HUGE amounts.  Mainly around specification to final delivery, just how far the tools in SL could be flexed (this was before the days of sculpties) and that the platform was viable for our commercial company."  Undeniably a work of crystalline beauty and realistic detail, is it also a successful simulation of a real world building with practical applications?  Judge for yourself-- direct SLURL teleport to Bartlett House at this link.

London, Reloaded: UK Spacial Analyst imports and rezzes city data in real time

3d_london

The mirror world continues to take shape in Second Life.  Last week we saw it with Zora Spoonhammer's 3D globe with dynamic real world weather, this week it's this video, depicting data from the urban landscape of London being uploaded into SL, then taking on 3D form in a truly mesmerizing, Matrix-worthy way. 

Continue reading "London, Reloaded: UK Spacial Analyst imports and rezzes city data in real time" »

Gather 'Round the Wikitecture Tree: SL architects create true 3D wiki

Wikitecture_demo_2

Second Life is often described as "a 3D wiki", but until now, that's been more an analogy than technically correct.  As SL blogger Dedric Mauriac observes, building in SL doesn't readily come with all of a wiki's strongest features-- chief among them, the ability to collaboratively track, review, and edit changes.

Judging by this video, virtual/real world architects Keystone Bouchard and Theory Shaw of Wikitecture Studio have just filled this gap.  Their "Wikitecture Tree" saves the data of a building project into a leaf on the tree.  Collaborators can then review and critique each, and if they like, create a new version of it-- which then literally becomes, in turn, another leaf sprouting from the original design. To see any of these iterations, you just click on the leaf, and the design rezzes before your eyes. This is the process you see in the video, and in my opinion, it's one of the most potentially revolutionary uses of Second Life I've ever seen. 

With the Wikitecture Tree, Keystone tells me, "There are two platforms, a viewing platform and a building platform.

Continue reading "Gather 'Round the Wikitecture Tree: SL architects create true 3D wiki" »

CARVING SPACE: RESPONSIVE VIRTUAL ARCHITECTURE TOOLS GO OPEN SOURCE

Keystones_reflexive_architecture

You can watch this video as a dreamy machinima, but it's really a demonstration of some potentially revolutionary technology.  Created by SL-based architect Keystone Bouchard, it shows off a set of installations meant to expand the meaning of designing in 3D virtual spaces.

"In real life," he explains, "architecture is relatively static and rigid. For the most part, the first generation of virtual architecture has been an attempt to import and recreate that sense of rigidity. However, virtual architecture has the capacity to be less like a solid artifact, and more fluid and dynamic like a liquid."  Working with Fumon Kubo, who wrote the core scripts, each installation enables "prims to change size, shape, color and, in some cases, play a sound as an avatar approaches.  Each variable (distance, size, time, etc.) can be fine-tuned in the script to achieve the desired effect.)"

What can they be used for?  Bouchard intentionally kept that abstract.

Continue reading "CARVING SPACE: RESPONSIVE VIRTUAL ARCHITECTURE TOOLS GO OPEN SOURCE" »

YOUR TUBE, YOUR ARCHITECTATION

Ain_walkthrough

Last year, Octal Khan built an exacting and gorgeously rendered recreation of a home by famed LA architect Gregory Ain.  He just posted a suavely-scored YouTube walkthrough of the house, and at times, it eerily seems that you are looking at real video. The only thing which breaks the illusion, by my lights, is how SL displays walking from a first-person perspective, which is still awkward and jarring in tight spaces.  (It's why I prefer flying, even in narrow corridors.)  A daytime version is here; read about how Octal built the home here.

AUTOCAD INTO SECOND LIFE

Autocad_in_sl_demo

This is a pretty striking demo video from Asha Eerie and Impalah Shenzhou, showing off their "Henshin" software, which imports designs created in AutoCAD into Second Life.  The CAD file is transformed into SL-readable code, you set a positioning arrow where you want the build to begin; from there, creation appears entirely automated.  Later on in the video (about 7:30 in), the team demonstrates how Henshin can reposition the existing build-- a particularly impressive feature.  Soon available for public use, if the software's as robust as it appears to be in the video, it's easy to imagine it becoming a standard tool.

OPEN ARCHITECTURE INSIDE

Katrina_relief_sl_architecture

Imagine a place where disaster has erased hope; then visualize a world where rebuilding it from the ground up can easily be imagined.  What you're watching here is one of the latest efforts by The Arch group to raise the potential of SL as an architecture tool-- in this specific case, architecture for social good, in the form of a virtual model of a real home created for a Biloxi family who lost theirs in the wake of Katrina.  (The original was created in conjunction with the Open Architecture Network.) 

The SL recreation is the brainchild of Arch leader Keystone Bouchard. "My hope is that the Virtual Porchdog will serve as a catalyst for future OAN projects to be built in SL," he tells me.

Continue reading "OPEN ARCHITECTURE INSIDE" »

WIKIFYING ARCHITECTURE

Architecture_island

A wise if adorably odd veteran Resident named Nada Epoch once described the act of building in Second Life as creating in a 3D wiki, and the term still strikes me as the most apt of all.  The Arch, SL's astonishingly ambitious coalition of real world architects and designers who've turned the metaverse into their toolchest, have gone and made that metaphor literal: a wikified SL building project.  The impresive details are too complex and articulated to summarize here-- read about it all at this site.

VIRTUAL ARCHITECTURE, REAL MONEY

Mario_gerosa Meltemi Editore, a publishing house based in Rome, is sponsoring a contest to design their SL office, and the winners will be selected by a panel of architects, editors, and Mario Gerosa, author of Meltemi's Second Life book.  The design must fit in a 4096 square meter space and total 937 primitives. 

First submission deadline is May 20.  Winning design team comes away with 5000 Euros-- about $6762, or L$1,818,978.

Full contest details here.

THE WORLD FROM MY WINDOW: THE MONASTERY OF FELIX MERITUS IN LILL BURN VALLEY

Monastery_felix_meritis

"January 2007," Man Monnett writes me, "I discovered the valley called Lill Burn Valley.  It was empty and peaceful. I wanted to keep this, and started building the Monastery of Felix Meritis. Buying big plots of land to ensure the peace and quietness of the Valley made it into this spectacular area.

Continue reading "THE WORLD FROM MY WINDOW: THE MONASTERY OF FELIX MERITUS IN LILL BURN VALLEY" »

MIXED REALITY MACHINIMA

Mixed_reality_machinima

This is a truly jawdropping application of SL as an architect's tool, showcasing a prototype revision (created in SL) to a real world building, built by avatars seemingly flying about in double-time.

It's created by The Arch's Keystone Bouchard (who also made this RL blueprint-to-SL building video), and the effect and potential seen here is so astounding, I asked him to explain how he did it. 

Watch it here, then read on.

Continue reading "MIXED REALITY MACHINIMA" »

YOUR TUBE, YOUR BLUEPRINT

Rl_architects_in_sl

Here's a pretty cool application of SL as a RL architect's tool-- creating a fully-realized home from a floorplan blueprint.  From The Arch, a group blog devoted to using the metaverse for real world urban planning, architecture, and related fields.  The above video is no-frills tech demo, but the blog also sponsored a lovely promo video.

THE WORLD FROM MY WINDOW: COCOLOLO ISLAND

Cocololo_lobby

"At first,I didn't think about a business with this sim," Rocky Sassoon tells me in rough-but-game English (in real life, he's a web developer in Japan). "It's only for makes me relax." 

Cocololo_nightclub

Inspired by Aman Resorts in Bali, Rocky got his friend Jennifer Hana to re-envision a resort in-world, on his island of Cocololo.  (Direct teleport here.)

Continue reading "THE WORLD FROM MY WINDOW: COCOLOLO ISLAND" »

THE WORLD FROM MY WINDOW: THE HOME AND PROMENADE OF LUNA CARTIER

Luna_cartier_home

"I have two places I spend a majority of my time in Second Life," says Luna Cartier.  "The first is our home on Mystique... but we keep it private and do not allow visitors.  Leyla Firefly built it for me, and it is the best home in Second Life, and one that would make Frank Lloyd Wright proud!  I sit on the lower balcony and drink coffee while checking in-game business, and Leyla and I spend long times together just enjoying the views while spending time together...

Continue reading "THE WORLD FROM MY WINDOW: THE HOME AND PROMENADE OF LUNA CARTIER " »

THE WORLD FROM MY WINDOW: OCTAL KHAN'S HOME IN SHAMROCK

Octalkhanwfmw

"This is the view from my home in Shamrock," Octal Khan tells me. (Direct teleport here.) "This is also the view (kind of) from my home in real life in Los Angeles, the main difference being in SL, I get to put it right by the ocean."  He grins. "About a year ago, I got the idea to do a reconstruction of our mid-century modern RL home in Second Life. The architect, Gregory Ain, was a protege of Neutra and Schindler and one of the unsung heroes of early modernism, so I attempted it partially as an exercise in building, but also as a way to perpetuate Ain's ideas as a sort of 'ghost in the machine'.

Continue reading "THE WORLD FROM MY WINDOW: OCTAL KHAN'S HOME IN SHAMROCK" »

HOME AWAY FROM HOME

House_on_swan_pond

Virtual world archicture critic and designer Chip Poutine reviews a new Second Life home with a difference-- it wasn't created for avatars, but for a real life family, a virtual model built by a Wisconsin designer who wanted his clients to "literally occupy the house, get a feel for the spaces, and suggest changes based on their first-person evaluation."  To my knowledge (and I may be wrong) this would be the first practical application of SL building tools by a professional architect. Of course, this is still Second Life, so Chip was on hand for the inevitable culture shock:

[I]t seems somewhat fitting that the clients of the House On Swan Pond were greeted at the front door by a completely nude avatar that was leaving nothing to the imagination, if you get my drift.

Read it all here
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ADVENTURES IN IMMERSION

Seasoned RL/SL architect Jauani Wu takes us on a personal tour of successfully immersive spaces in Second Life, accompanied by a 3D designer's manifesto written e.e. cummings style:

immersion requires depth. it's not sufficient for one enclosed space to be finely constructed. it requires that the next space be so as well. and the space after that. immersion works better when the surface of one space frames the next. it reinforces the notion of world.

By my lights, mandatory reading for builders looking to truly transform the world according to their vision.  Read it all here.

LOST IN THE MYST

Toss a renowned adventure game designer into the heart SL and he's bound to lose himself to the vertigo of an unplanned narrative told by thousands of people contributing to it separately and at the same time.  Robyn Miller, co-creator the legendary Myst adventure games, recently visited SL, and he was none too impressed by the chaos and lack of civic space:

Not once did I ever encounter a city park or city forest, though I always enjoyed resting on random spots of unsold land (which would quickly be bought – the trees soon mowed down). Nowhere is there a Second Life sponsored monument or memorial. Not even a sponsored Town Hall or city square. There are not housing hills or house clusters or seperate shopping promanades and markets. Instead, everything is thrown together in one endless chaotic clutter.

But of course, there's parks and forests everywhere in SL, and monuments too-- beginning with the plaque in tribute to the Beta testers (SL's first settlers) near Governor Linden's mansion.  Still, the point is well-taken, because it's really an accurate depiction of the typical new user experience.  What Miller misses here, I think, is that his frustration comes from his own expectation of a narrative experience created (masterfully, of course) in his Myst games.  That, and a still-intimidating interface which refuses to shepard new users into the kind of world they're looking for.  I doubt Miller would have the same sense of SL if he'd visited, say, the Lost Gardens of Apollo-- but then, how's he supposed to even find the Gardens when that would mean wading through dozens of nightclub and shopping mall listings?  For that matter, no indication that he even knew about Numbakulla, the SL adventure game created in large part by exiles of Uru Live, the discontinued MMORPG spinoff of the Myst franchise. 

In any case, fascinating, deeply thoughtful reading-- read it all here.

(Via Zero Grace of Clickable Culture.)

DIGERIDOO'S DEBT, DONE

Lordfly_towers_2

So it turns out you can pay back your college loans by just passing your virtual hat around.  "I'm now SL debt-free," Lordfly Digeridoo IMed me recently.  In mid-February, Digeridoo launched a novel scheme to cover the $4000 in debt accrued to get his Urban/Regional planning degree-- simply ask for unsecured loans from the thousands of Residents who'd never met him before.  Despite the strangeness of the plea, the loans came, and kept coming, and by the end of March, he'd raised nearly $800.00 in Linden Dollars, including a few Paypal donations.  "The spread was fairly random," he tells me.  "Had a few HUGE donations (like $L30,000 or more), and then tiny ones ($L500 or below.)"  He made about that much in a rush of custom building assignments in SL, and a college loan paid the rest off.  And having done that, he began paying back his Resident lenders, "even the folks that insisted that I not".  He's posted the full list of loaners on his blog, as a public show of thanks-- which also happens to be yet another list of people willing to take the trust and faith they'd invested into an avatar seriously.

NEW WORLD SLURL: GREAT BUILDS OF SECOND LIFE

Forseti_slurl_1

Today's New World SLURL is actually a collection of SLURLs from veteran Resident architect Forseti Svarog, who has just released a collection of screenshots depicting some of the best builds in SL, as selected by him.  They're contained in a kind of coffee table book he created to present them-- you read it as a heads-up display.  All the builds chosen by him are stellar, of course, featuring fantastic towers and whole cities, and more than a few experiments in construction whimsy, though interestingly, of the 23 builds he chose for his first volume, only two of them seem designed to take full advantage of our ability to fly-- now a recurring gripe of mine.

Get a copy of his HUD-powered book at his shop in SL here.  And visit a handy compilation of his SLURL-enabled featured sites here.

PUBLIC PROPOSALS

Jesse Linden passes on a fascinating request aimed at academics and students in architecture and information design to help conceive new civic spaces in Second Life.  Submission deadline is April 30; full details here.

Update, 8:08AM:  Link was broken but now is fixed.

THE PUBLIC DEBT OF DIGERIDOO

Lordfly_debt

A unique solution to the high cost of higher education (originally published here)...

For awhile there, he could put himself through college by floating the tuition with his credit card, and with his job selling refrigerators and such at a department store chain. But when one thing led to another (as they're often apt to do), Lordfly Digeridoo found himself $4000 in debt, with no immediate means to pay off his creditors.

This is usually the part in the story where the broke college kid sucks it up and goes back to his parents, hat in hand. Instead, Digeridoo (who does in fact have a hat in SL, except it also functions as a calculator, a helicopter, and other useful devices), put a proposition before his fellow Residents:

"[B]asically, an unsecured, long-term L$ loan given by the community at large. The only collateral I'm able to give is my good standing within the community (or perceived one, anyway)."

It was a simple proposal: people would loan Linden Dollars to him, he'd keep a running tally of who gave what, and use that to pay off his college tuition. And when things were turned around for him, he'd pay people back in the order they paid him. It's an experiment in the trust and generosity of a social network that only really exists in a virtual world. ("I could in fact take all this money and throw it into the stock market or something, cackling insanely as I sip tequila in Bermuda," he acknowledged in the Forum post announcing his scheme. "It IS an unsecured loan, after all".) But Digeridoo has been a Resident since 2003 (ancient, by the world's standards), and a well-established SL architect. Perhaps because of that-- or just the general fungibility of virtual currency for random acts of whimsy-- within two days, he's collected over $700 in loans.

"[P]eople have been wiring me money to help me fend off the debt in real life," he tells me, amazed. "Yes, dozens of people from Second Life, many of whom I've never met. If anything I've learned there's either a lot of lurkers on the Forums, or word of mouth spreads fast." To keep things transparent, he posts the running tally of donations in his SL profile .  "Seeing as the public is donating, it only fits to have the number displayed for the public," he says. 

Once he's stabilized, he plans to start paying off the community of loaners with Linden Dollars. Much of those funds will come from his in-world businesses-- prefab homes, land development, and the odd custom buildings, assignments he does for the L$ equivalent of US$20-30, usually. (He may even auction off some of his old buildings, like the famed Digeridoo Tower , which now exists only in his inventory.) As it happens, he's also applied his SL building skills in college, as a Urban and Regional Planning major-- such as an assignment to build a scale model of Rome's Piazza Novona.

For all that, however, Lordfly Digeridoo believes the time has passed when someone like him could earn a full income as a creator in Second Life.

"I've been obsoleted by the content developer teams," he says. "Remember back in the day in SL, 2003 or so? The world was small; almost everyone had a small niche they could fill, and fill it well. When I started, that niche was custom builds... I had virtually no competition for at least six months. Simply nobody else was building homes for people on a case-by-case basis."

Not so now, he believes. 

"[W]e've got gigantic economies of scale going on," he speculates, "or at least the beginnings of such. Who's going to hire a broke college kid to develop a sim or a large area when they can just hand it to Bedazzle or someone with an architecture degree?" 

Besides which, he hasn't been too happy with recent clientele, who've demanded to know why he doesn't sell "McMansion" prefabs, or customers who insist on having a virtual home with a virtual bathroom.

"[B]uilding clients who can't fathom living in a house without a working toilet," he says, "so they demand space and design requirements for real life amenities that are a) pointless in SL, and b) expensive. There's a small minority of people like me who build with SL in mind: open spaces, open floorplans, no superfluous extra rooms, designed with the camera in mind, keep the toilets out kthxbye."

So he keeps at his college studies, hoping for graduate school and a better job outside SL. Once he's settled his current debt, that is.

"At the latest, I'm hoping to have them paid off within 6 months," Digeridoo tells me. "I'm a stubborn guy, Hamlet. Once I set my mind to something it's done eventually." He grins. "Hence me slogging through college without proper financial backing."

He's been surprised at some of the Residents who are helping him along now-- not just those who don't know him at all, but all those who know him well, and share a mutual dislike.

"There's been quite a few people who I've had visible sparring matches on the Forums, or who otherwise I wouldn't exactly consider us 'cordial', giving me boatloads of cash," he says. "I've found myself extremely humbled by the generosity of people, and yeah, I've been hanging off the Forums a bit lately.

Lordfly_towers

The Linden Dollar college fund of Lordfly Digeridoo is still accepting loans. But while they are loans, they're designated interest-free.

"I didn't want people able to 'invest' in my personal financial misery," he explains. "We have credit card companies for that, after all."