I love blogging about crowdfunders of cool game/interactive projects, as you may have noticed, and I'd love even more to blog about those which began in SL, like the successful Raglan Shire crowdfunder. If you know of such projects (or are thinking of launching one yourself), here's several I'm particularly interested in:
- An SL-based musician who wants to crowdfund a full-length album aimed at a mass market audience.
- Developers who want to convert their popular SL-based game to a game for iOS, Android, the web, or Facebook.
- SL fashion/jewelry designers who wants to fund production and sales of real world versions of their styles.
- SL machinima developers who want to create a high-end franchise meant to reach an audience beyond SLers.
- Content creators who want to convert their sim or build into a 3D interactive experience for the web, iOS tablets, or Steam.
Those are just the first five off the top of my head, and I'm sure there are many more that would excite me just as much. You'll notice a pattern in all of them: SL projects aimed at reaching a wider audience. While it's still unclear if SL can grow its userbase any more than it has already, there's many cases of SL projects which went on to find a larger market beyond it. Think Kermitt Quirk's Tringo game, which became a web and Nintendo Gameboy title. Think machinima like Douglas Gayeton's Molotov Alva, which ended up on HBO/Cinemax.
Those in mind, here's a couple crowdfunders I probably can't get behind (or if I do, very reluctantly):