GCS does not only provide weapons and a meter that measures the players health. They provide a whole game construction kit for region owners. The GCS system includes - amongst many other items - all kind of monster spawners; exploding cars, barrels and dumpsters; low lag city building kits; scoreboards; recovery systems; fog machines; breakable glas; quest items and even quest NPCs (non playing characters).
A zombie game called Axis of Evil is built with the GDC system, and while the graphics and the MOBs are pretty primitive, it looks like a genuinely fun game for that genre:
The popular fan game in Second Life based on the popular manga/anime series Attack on Titan seems to have come under attack itself by Kodansha Ltd., its Japanese publisher. This is definitely true in the case of an SL machinima depicting the Second Life Attack on Titan game, which was pulled from YouTube "due to a copyright claim by Kodansha Ltd." It is reportedly the case for the SL peripherals for the game, which are no longer for sale in Second Life. If you visit the site in SL (like I did last night), there's a sign saying the product has been discontinued. And according to a July 18 blog post by Moeka Kohime, the game's creator, "3D Maneuver Gear was discontinued due to various factors. Sorry for the inconvenience." Which is all she said about the matter.
NWN reader Pienaar believes it was pulled for copyright reasons, but I haven't received confirmation on that claim just yet:
Basically Where's Dim Sum turns Second Life screenshots into a hidden object mini-game, a casual sub-genre that's huge on the web and mobile right now. (Especially on tablets, which are ideal for hands-on browsing of beautiful images.) So here's a free idea for game developers:
Drone War is a multiplayer FPS game in Second Life, and as you might have guessed, it involves shooting, well, robot drones. Developed by Serigo Delacruz, it's going to be a direct beneficiary of the upcoming pathfinding tools Linden Lab will release soon. "I hope to implement these tools in my game 'Drone War'," Sergio tells me, "to create a complex combat system. Enemies will try to attack or hide if their health status is critical" So if it works as promised, the pathfinding system will make the Drones in Drone Wars more drone-like. Another upcoming application of pathfinding: A driving game. If you know of other upcoming projects that use the new pathfinding tools, please post links Comments!
Sure there's an online world called World of Tanks, but I bet you can't decorate your M1 Abrams pink and go cruising down the highway running over noobs in it, let alone cram into an undersea air tube, or pull over at a diner. But the Syzygy Tank Club is in the SL sim of Vacit (SLurl at this link), and that's just what they do. This chuckle-filled machinima also comes with a pretty impressive depiction of mesh-based SL vehicles and visuals like dynamic shadow and depth of field, too. Homepage of the Tank Club here.
"Linden Realms is more about giving everyone something fun to do and the new tools we're going to release than about growing the user base. We hope that folks will have some fun playing Linden Realms – exploring the game, dodging the monsters, collecting crystals (oh, and earning some L$ while they do, by the way), and completing the quests. And I think users will have some fun thinking about the experiences they will be able to create with new tools that we'll eventually be releasing to creators."
So there you go. I still think it would be a great space in SL to drop new users into; or at the very least, drop some of them there, to see if doing so increases retention. That said, I do hope it gives SL developers ideas for their own projects; I think the auto-loading HUD is going to to be a killer addition to their tool chest. But let me put the question to developers reading this directly: Has Linden Realms inspired you to take your projects into new directions?
Crowdore is the sim where you can find a new Second Life site [click here for direct teleport] that's inspired by Alice: Madness Returns, the new videogame that's a sequel to the dark and surreal 2000 hit, American McGee's Alice, which was basically a game-based retelling of Lewis Caroll's Alice in Wonderland story, but with a goth, knife-wielding edge. (American is the lead designer's name.) Honour Mcmillan has a lovely photographic tour of the impressive-looking site, which is actually in an Adult-rated region, and is also a dark, foreboding place to buy virtual sex peripherals:
I didn't examine them too closely but can report that (according to the signs) the sex beds are Xcite compatible.
This is fun: SLangry Birds, a Second Life parody of everyone's favorite game of self-exploding avian jihadists versus legless fort-making bacon. Watch Chantal Harvey and friends play their version of Angry Birds in fully immersive 3D:
The SLangry Birds set is actually just a set, built on Chantal's sim for the sake of this machinima (with elements from the original game incorporated in post-production.) But still, she tells me, "I get avatars coming in all the time to play!" So she's left the SLAngry Birds set up for at least a little while, where you can act out your own Angry Birds fantasies. Here's how: