Firewatch is an upcoming game from Campo Santo, a small studio made up of a group of friends and industry veterans. Since the game is still in development material about it is stillpretty sparce, but this week they shared a post on their blog that is fascinating whether or not you've been following their progress. It's part two of a Twitter Q&A with fans where the developers responded to questions about the game's art and visual design, and it's an interesting look at what it takes to make a game look as striking as Firewatch.
There's a lot to take in (and some of the answers are admittedly a bit "inside baseball") but they're still an incredibly interesting read... Especially if you're looking for a little artistic advice yourself. For example, when asked if it's hard to design dozens of distinct rocks and trees, they write: