Iris Ophelia's ongoing review of gaming and virtual world style
The criticism that's been leveled against Ed Key and David Kanaga's retro, artistic, musical exploration game Proteus since its release a few weeks ago probably sounds all too familiar to fans of Second Life (who account for a significant chunk of NWN's audience.) The friendlier discussions are full of questions like "what are you supposed to do", "where do you go" and "isn't this boring" while others have even compared it to a screensaver, or refused to think of it as a game at all.
This is why, even though Hamlet briefly covered Proteus earlier this month, I felt compelled to return to it for a much more in-depth look. Surely if any one community could understand and agree on what makes Proteus so special, it would be ours.