Last week's post on "space", the new Unity 3D-based virtual world lead developed by Adam Frisby/Zauis, a pioneer of Second Life/OpenSim development, generated a lot of interest and visits to its homepage, not to mention a lot of conversation -- much more, surprisingly, than the new demo video of Sansar. Readers are mixed on how important it is. Weighing in skeptically (as he often does), JohnC says:
I think this demonstrates the huge problem that exists. This is a perfectly good attempt to create something to rival SL. But why on earth would any SL user transfer there in order to start all over again in a project that may or may not succeed; you just get the Blue Mars label thrown at you. Besides, you need to be able to use Unity to really make the best of this, and if you are that good with Unity, you could most likely have a go at the whole project yourself, or at least make a decent game without the unnecessary front end viewer.
There is absolutely nothing wrong with it, except it is competing in a market that already has perfectly good functioning tried and tested Virtual world, SL, plus a totally free version which uses exactly the same tools and viewer, Open Sim. SL users are the virtual world equivalent of hard core gamers in the outside world. You kind of need a few of them to get your world on it's feet.
And this also illustrates why Sansar and Hi fidelity are pushing their products as VR headset platforms, because they know they cannot compete with SL on a none headset level. This is not a criticism, just a comment on the huge mountain anyone wishing to compete in the non-headset world, has to climb.
Mentioning Blue Mars makes me wince because, well you know, but it's a fair point. On the other side, Cindy Bolero, longtime SLer, makes a strong case for space: