When I first saw the trailer to The Adventures of Tintin, Tintin and friends seemed so creepy and artificial, I wrote on my Facebook wall, "Steven Spielberg just spent $200 million dollars to illustrate the Uncanny Valley." I haven't seen the movie itself yet, but Kevin Kelly has, and he had a similar reaction to mine, at first... but that quickly changed:
In the first few minutes... there is a momentary hesitation when you first see the face of the characters; a feeling they are just a bit shy of something. But that moment passes quickly and thereafter the humans (and animals) seem totally real. Their movements, skin texture, hair, expressions, eyes, everything says they are real-- even though they are only simulations. It helps that the environments are also 100% believable, including the elements of water, weather, atmosphere, sand, and city.
In fact, Kelly (who co-founded Wired magazine), thinks this hyperrealism has taken us past the Uncanny Valley to a new era of 3D graphics:
[A]udiences will accept totally synthetic actors, filmmakers will begin to explore the limits of the hyperreal... I'm expecting that for the next ten years or so, directors will create more and greater hyperreal films, until we tire of it (like we have with hyperreal high dynamic range still photography). And then we'll see shaky, gritty, unfocused, hand held camcorder type totally synthetic worlds as well. And every variety of in-between hybrid worlds.
Read it all here. I imagine the same prediction could apply to next gen gaming and virtual worlds. But again, I haven't seen Tintin yet to tell. Your take?