Justin McElroy, co-host of Polygon's popular "Monster Factory" smartass tour of Second Life, reached out to me on Twitter in search of new locations. Their videos are good-natured, Obrien-eseque jabes through the metaverse, but it's clear that they're sort of randomly teleporting into noob areas or randomly browsed areas that don't show SL at its most interesting -- or wackiest!
So where should they go? Post SLurls at them on Twitter, or in Comments below. Key recommended components:
- Lots of regular visitors
- Seriously cool visually
- Gamer/sandbox creator friendly
Post in Comments are Tweet via the link above!
Continue reading "Where Should Polygon's "Monster Factory" Next Visit in SL?" »
Blogger Friday at New World Notes, and I'm taking suggestions: Something new, something spectacular, something thought provoking. Please post links and a little description in Comments. And if you post something by Noon SLT today, I'll highlight it on the front page.
Continue reading "What SL & VR Blogs and Flickr Streams Should I Blog?" »
My Wired article on VR ends with a passage describing Second Life as "among the Internet’s most remarkable works of collaborative creation", then notes this troubling report which leads to a final question:
[A] study suggested people derived more happiness within that world than from the real one... No one knows how our social fabric will change once billions begin to use VR on a regular basis. But if an outdated and cumbersome virtual world like Second Life can exert so profound an effect, what will happen when people plug into a fully immersive virtual reality? It isn’t too difficult to imagine a scenario in which our problems are allowed to fester, simply because any democratic will to address them is undercut by a populace that would rather escape to the virtual world than deal with the real one.
That's just scenario, of course.
Continue reading "Weekend Open Forum: How Will VR Be Like Second Life?" »