Any link, long as it's got a virtual twist. And if it's a particularly lovely link, I likely may link to it in a follow-up post!
NWN Open Forum for the long weekend (at least here in the US, for the July 4th holiday): Post events, opinions, links, pretty much whatever as long as it's got a virtual spin.
UK users, the floor is yours -- how will last night's Brexit influence your usage of Second Life? British SLers make up a large percentage of the active userbase, and most economists believe the Brexit will have a heavy negative impact on the British economy, so the overall influence is likely to be sharp and noticeable.
Your own take, UK readers? And come to think of it, as the Brexit will probably impact every user in every country, this open forum is open to all.
What's the most interesting thing NWN readers (which include me) should know about today?
Justin McElroy, co-host of Polygon's popular "Monster Factory" smartass tour of Second Life, reached out to me on Twitter in search of new locations. Their videos are good-natured, Obrien-eseque jabes through the metaverse, but it's clear that they're sort of randomly teleporting into noob areas or randomly browsed areas that don't show SL at its most interesting -- or wackiest!
So where should they go? Post SLurls at them on Twitter, or in Comments below. Key recommended components:
- Lots of regular visitors
- Seriously cool visually
- Gamer/sandbox creator friendly
Post in Comments are Tweet via the link above!
What in the world (virtual or otherwise) should I write about more? The microphone is yours.
You have the mic, dear readers. As usual, I'll feature as many comments as I can come Monday. As always, self-promotion is not only allowed, but encouraged -- just be sure to plug yourself well.
Blogger Friday at New World Notes, and I'm taking suggestions: Something new, something spectacular, something thought provoking. Please post links and a little description in Comments. And if you post something by Noon SLT today, I'll highlight it on the front page.
My Wired article on VR ends with a passage describing Second Life as "among the Internet’s most remarkable works of collaborative creation", then notes this troubling report which leads to a final question:
[A] study suggested people derived more happiness within that world than from the real one... No one knows how our social fabric will change once billions begin to use VR on a regular basis. But if an outdated and cumbersome virtual world like Second Life can exert so profound an effect, what will happen when people plug into a fully immersive virtual reality? It isn’t too difficult to imagine a scenario in which our problems are allowed to fester, simply because any democratic will to address them is undercut by a populace that would rather escape to the virtual world than deal with the real one.
That's just scenario, of course.