Prim Perfect has a great pictorial of beautiful sims built for this month's SL Relay for Life fundraiser, which ended with over $373,000 in donations that'll go to the American Cancer Society. Among them is this city above, built by the New Babbage steampunk community in SL, which included an interactive story which "tells the tale of a young scientist who beigns to research Cancer when his fiancée is diagnosed with breast cancer." Surely one of the more creative ways to help fight cancer. See much more here.
There's so many sites at SL7B, what are the ones you definitely don't want to miss before it all ends on July 3? Scarp Godenot, a metaverse sculptor and immersive space artist (and RL photographer) has compiled such an impressive, annotated list of exhibits, I wanted to share it here. (Click clinks to directly teleport):
And as it happens, Scarp has an installation of his own at SL7B: PhotoSculpturalist Mini World - "Walk through the animal tunnel and turn left through the music tunnel. Walking triggers sounds. Check out the changing floor art and get a freebie sculpture." And if you enjoy that, visit Scarp's own sim, called Pennyroyal, where you'll find more creations, including the beginnings of his Alien Jungle Forest: Click here to teleport.
Second Life's Omega Point has an official blog, and as you'd expect from the fantastic Giger-esque Second Life city created by Sweetlemon Jewell (who I briefly interviewed here), it's a cascade of posts showcasing amazing fashion taken around Omega's cool-scary-cyberpunk locations. (Think Vogue magazine meets Alien, and don't you think they should?)
What you're looking at here is a glimpse of Seraph City, a new Second Life region with an Art Deco/Futurist style that was popular in the 20s and 30s, currently under development by a number of steampunk veterans. Contemporary visual reference for the kids: Basically, it will pretty much look like the city from BioShock, if it wasn't underwater populated with crazed little girls. So, you know, total potential for awesomeness. Follow the progress of the city's construction at the building groups' Ning site. Hat tip: Emily Orr
Today there is a place underneath Second Life seas that is not quite like anything you've seen: Click this SLurl link to visit Nemo, which as the name suggests, is a steampunk city inspired by that most original of steampunk novelists, Jules Verne himself. It's the work of Sextan Shepherd, who tells me he is a reporter in France's financial and economical press. In his off hours, however, he has been below the waves of Second Life, working over a course of nearly two months to make his vision of Nemo come alive. It is one of the most magnificent installations ever made in SL, full of rich details.
Take this clock in Nemo's exhibition room, for example, pictured after the break:
In Second Life there is a place called Creamshop [SLURL], and though its main purpose is to be a retail store (homepage here), owner SAZAE Yoshikawa has fashioned it into something wonderfully strange, full of old-time nostalgia and nightmare at the same time. Someday I want to write about how profoundly odd and oddly beautiful it is, but for today, here's a machinima to suggest that sense:
What's the feeling you get when you visit Creamshop?
Paulina Oceanlane of Who Let the Dorks Out explores Deshima Space Station, a massive, impressively detailed space colony still under construction but already boasting its own greenhouse and surrounding asteroid field. [SLurl teleport link] And what better way to explore it than as Paulina does, as a disembodied head with its own life support on a motorized unicycle? Oh yes.
Banana Vella is the quirky name of a fashionista with a yen for SL travel -- and her blog is named the same. Amid sporadic fashion spreads, she lavishly illustrates her many travels in SL, and they're locations you'll want to visit too: say the underwater dreamland in Raimondo, the magical Bentham forest, and an island called Photon Pinks, "sim that looks like someone threw up candy all over it. I mean that in the nicest way possible!" Now won't you care for some Banana too?
Last night at Lainy Voom's behest I visited the island of Pteron, which seemed to be an alien temple complex made from magic and jade. It's the creation of a Resident named Kei514 Flow, and it's ambient, ambiguous, and strange -- a wonderful place embedded with its own secret stories. As it happens, Ms. Voom recently added it to the Virtual Build Archive, which she compiles with Gala Charron. Machinima above, direct experience here.
Rendervisions is a lovely isle, home to a village of creators, and an immersive outcropping to a large online art community, called The Art Door. It is the work of Wynd Ling and Cherry Hotaling (above, at left and right), who I met just today on a cobblestone bridge above the island's waterfall, just beneath the spectacular steampunk store of Pandora Wigglesworth (which sits atop a giant robotic crab.) As we talked, a carriage drawn by a large bird occasionally passed by, as did an airship, gently drifting among the great trees.
And architect in real life, Ms. Ling first visited Second Life out of professional curiosity. "So I came and saw," she says, "and what I found was a land created all by artists, and I thought this was a perfect place to bring a community such as ours. So we did, and we teach the folks how to bring their real world skills here to become successful." She says her architecture background helped her realize the village of Rendervisions, home to artisan stores of the fantastic, such as Pandora's, and the airship overhead, scripted (as many of the other things) by Ms. Hotaling. However, in real life if you were to see her work, Ms. Ling tells me you'd see government buildings, university wings, and housing for the elderly; it's here in Rendervisions where her imagination gets unleashed. See for yourself: Direct SLurl at this link.