Victoria's Secret Fairy-Themed Show Recreated in SL

Victoria's Secret Runway Show Second Life

Here's a cool coda to Iris' article on how a well-known creator of fairy wings in Second Life found her creations featured on the Victoria's Secret runway: another Second Life fashionista took those wings and placed them in a Second Life recreation of the real life runway show.

"I thought this was soooo cool," Kirsten Corleone posted in the NWN comment thread, "and wanted to do something in world to mark this occasion where SL designs were seen in RL!" Go here to see her rendition in its full glory.

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From Second Life to Victoria's Secret: How Angela Jarman's Wings Wound Up on the World's Most Watched Runway

Victoria's Secret Second Life Virtual Wings
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

Angela Jarman (Violaine Villota in SL) is a veteran Second Life designer whose work transcends worlds -- as does her brand. Fancy Fairy wings have graced the backs of metaverse models for years, and if you tuned in to CBS this past Tuesday you would have seen them similarly gracing models walking the runway for Victoria's Secret.

Victoria's Secret's fashion shows are recognized for their regular use of spectacular costume wings, so it shouldn't be too surprising that they found Jarman's real-world wing designs appealing. But how does someone get started making something as particular as fairy wings, and even bringing that hobby with her into the virtual world? After the jump, Jarman shares how she found her way into SL, the virtual design techniques she's carried into her real-world creations and, most fascinating of all, how she builds her signature wings.

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Here's How One of Japan's Biggest Shopping Trends Could Become the Next Big Thing in SL

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Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

I think I've done it. I think I've solved the greatest puzzle to confront the Second Life fashion community since... Well, probably since I brought it up last year.

That was when I tried to figure out why one of Japan's biggest annual shopping events hadn't managed to catch on in Second Life. Fukubukuro bags are a New Year's tradition in Japan; shoppers line up for hours for their chance to purchase the random packages of goods at their favorite stores. Sometimes they come in plain shopping bags, sometimes in far more elaborate bundles like this gorgeous floral suitcase that clothing brand Liz Lisa once packed theirs in. The practice bears a lot of similarities to gacha machines, where shoppers pay a lowered price for a lucky dip from a variety of items in a set. Second Life sure loves its gachas, but only a handful of virtual brands have embraced fukubukuro.

Last January I came up with quite a few reasons for this to be the case, but that was a rather unsatisfying end to the story. Fukubukuro could be the next big thing in Second Life shopping, and I'm determined to figure out how to make it work.

And maybe, just maybe, I have.

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Readers Respond: Confessions of a Demo Diva, and the Truth Behind the Dreaded L$1 Demo

Demo headerJanine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

Last week I made a confession, and asked you to do the same. I wanted to know how often shoppers in Second Life follow the fashionista's golden rule of always (or should I say "always") trying the demo first, and this question got a slew of interesting answers from SLers on all levels of the virtual consumer pyramid. 

I admitted that I'm a bit of a demo slacker, and so did many of you. Others, however, seem to adhere much more strictly to the demoing process. Regular commenter Arcadia Codesmith cut to the heart of things, saying, "On my budget I can't afford mistakes. Demo early, demo often." Shirc Desantis was a little less pragmatic, mentioning that since they rarely buy clothes in SL, "trying a demo is part of the novelty."

The comment that I found the most interesting, however, was the very first one posted:

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Victoria's Secret Taps Former Second Life Wing Designer to Accessorize Models in Latest Runway Show UPDATE: Watch Her Wings Tomorrow (12/9) on CBS at 10pm Eastern!

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Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

There's big news in the world of virtual fashion: Former Second Life designer Violaine Villota's designs were recently donned by models in a Victoria's Secret fashion show. (As she just announced on her site.) Her work wasn't in the form of bras, corsets, or anything you might pick up yourself from the acclaimed undergarment brand, though. Violaine's contribution was a little more ephemeral. She makes wings -- the gorgeous, glittering fairy wings worn by several models in the show, to be specific.

Fancy Fairy wings were once a pretty popular accessory for fantasy-focussed fashionistas in Second Life, and when Violaine (RL Angela Jarman) shifted her focus away from SL, her virtual wing designs came with her. Although she was making these shimmering wings for herself well before she joined SL, many of her wing designs will look very familiar to those who followed her work in the metaverse. Particularly...

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Where to Shop in Second Life: December 2014 Edition

Tuk tuk Zaara Arcade
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

There's something almost reassuring about a regular in-store release in Second Life these days. It's predictable, it's stable, it'll probably be there for awhile... But so many designers are creating so much content for events that come and go. Sometimes what they make is available elsewhere when the event's over and sometimes it's not, and that's... Well, it can be stressful to try and stay on top of it all.

With that in mind I thought it might be time to try out something new here on New World Notes. At the beginning of the month (you know, like right now) we'll take a look at a handful of the events that have just started or that are coming up soon. We'll talk about some of the participating designers, show a stand-out item or two if possible, and generally try to make the ever-expanding tangle of events out there that much more digestible.

So where should you be shopping this month? Let's start with...

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Iris Wants to Know: When You're Shopping in SL, How Often Do You Really Try the Demo?

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Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

It's the one piece of Second Life fashion advice that's universal no matter who you ask. This kind of consensus like like a damn unicorn, but just about every designer, blogger, and fashionista will tell you the same thing: Try the demo. Try. The. Effing. Demo.

But how many of us actually do?

We all know that trying on a demo is a free and easy way to make sure that you're buying what you think you're buying, but... Well... There's always an excuse not to, isn't there? "I know this brand well enough", "I'm in a hurry", "how different could it be?" Recently I picked up a new mesh head from a certain super-sweet skin shop. I didn't bother with the demo, and I ended up with a skin tone slightly darker than I was anticipating. It's far from the end of the world (and far from the worst no-demo story I've heard) but it was a little disappointing. To be perfectly honest I try demos once in a blue moon, and usually only when I don't trust the vendor ad to be accurate. The fact is that there are a lot of other reasons to demo an item, even from designers you know and love.

So here's what I want to know: How often do you take advantage of the demos? Are you a diligent shopper, or a risk-taking loose-cannon? As always, share your thoughts in the comments below!

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The Arcade: Five Things to Look for at Second Life's Most Popular Seasonal Gacha Event

Remarkable Oblivion
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

'Tis the season for another round of The Arcade, one of Second Life's most popular shopping events and without a doubt its most popular gacha themed event. In case you're not in the know, gacha machines in SL are a lot like their real life counterparts -- packed with a set of goodies, some rarer than others, that players can buy randomly for a fraction of what they might cost under normal shopping circumstances.

The doors open on December 1st, but if you just can bring yourself to wait I've got a preview of what's in store, starting with...

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Paint Me Like One of Your Virtual Girls: Don't Miss This Second Life Artist's Gorgeous Avatar Portraits

Jaimy Detail - Nylon Pinkney
Janine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

As if any of us needed another reason to be in awe of SL designer and RL artist Nylon Pinkney, but here's one more to add to the list. Nylon (whose fans include comedian Drew Carey) has recently been painting up a storm with a series of beautifully detailed digital avatar portraits, including the one above which you can see in full on Flickr

Nylon's artistic talents are no mystery to those of us who follow her in SL, but if you're new to her work you may want to catch up...

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Day in the Life of One of Second Life's Most Stylish Avatars

O'Clock Magazine 5 Matilda SoonJanine "Iris Ophelia" Hawkins' ongoing review of gaming and virtual world style

O'Clock is a Second Life fashion magazine with a damn clever premise. It follows a single featured avatar through their "day", starting in the morning, with each spread themed around their daily activities. It's an interesting twist on its own, but this month's issue of O'Clock is even more special. Issue number five's highlighted avatar is Matilda Soon, a mature lady who oozes class out of every virtual pore.

Matilda's not the first stylish avatar to take on the chic older woman look, but unlike many of the others she might share the category with Matilda's not too married to her cateye frames and pearls. She dresses the part of an aging Coco Chanel as easily as she slips into trendier, more contemporary galaxy-prints and geometric motifs. In fact one of my favorite spreads in the magazine features Matilda's morning yoga routine, expertly shot without an ounce of farce or comedy.

That's an important aspect of Matilda, too. She's absolutely not a joke, and she's made that abundantly clear:

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