Luca Grabacr made this pretty great machinima infographic illustrating the size of Second Life as it exists today:
All the data seems fairly up to date, but I haven't seen it presented as dramatically as here. Why no, I didn't now it would take 23,175 days to walk across the entirety of Second Life's land mass (if all the sims were laid end to end) -- so that would make SL's total length like 772 miles? (Assuming you walked 30 miles a day.) Checking with Luca on her sources now.* Also love Luca's mention of the first Linden-made object in Second Life:
This video is pretty juvenile AF, but seeing as we were just discussing Second Life's ambient sounds, it's a perfect illustration of a point I was making then: Overwhelmingly, the soundscape of Second Life is streaming music and voice chat. And, of course, troll noises. But somewhat ironically, the voice chat can be just as intrusive and disruptive as irksome honks and fart noises, because you don't just hear voices, but every other noise being picked up by the users' microphones:
That seriously smashing transhumanist machinima I featured yesterday is actually an entry into a massive 3D art and machinima contest sponsored by the University of Western Australia (UWA), which has a long-term presence in Second Life -- go here for all the details.
Submission deadline is very soon, October 30th, but if you wade through the dense and difficult to read rules and background, you'll notice it's pretty open-ended -- any submission that reflects the theme "'Pursue Impossible'" is acceptable, so you could probably repurpose an existing project to fit it.
I didn't see "Scissors", a machinima by acclaimed metaverse artist Bryn Oh, when it went online last August -- and if you haven't either, drop what you're doing and watch it right now:
I love the perfect blending of the music with dark shadows, the silhouette figures, the insects, the rain, all taking advantage of Second Life's best features, while avoiding its weak points. Some more on the machinima from the description:
Paradise Lost is an epic and ambitious feature-length Second Life machinima based on Milton's Paradise Lost available for viewing for tickets of L$1000 -- which might seem strange, since machinima is usually just put on YouTube for free. But it's actually an edited recording of a live, avatar-based ballet performance that played to sell-out crowds in Second Life last year to some 400 audience members.
Here's the dulcet-voiced SL fashionista Strawberry Singh to walk you through Second Life photography tips while live in Second Life:
Recorded from her live stream, it's a lot more engaging than any offline/over-polished video tutorials I've seen, because you can feel the sense of serendipity that any off-the-cuff, live broadcast has. Related to that, the sudden death clown cameo is a nice touch.