After a long delay, Polygon's Griffin McElroy is back in Second Life for pizza and political-flavored quasi-trolling hijinks. (Watch Part 1 from last September here.) Unlike the many trolls besieging SL lately, Griffin and pal are pretty good-natured smartasses. If anything, I just wish they'd visit cooler, more popular sites in SL. As one of them casually notes, it's sad to see so many well-made places seem like ghost towns. In fact, I'd put it regular NWN readers: What are the best SL sites with lots of regular users with a sense of humor for these guys to visit next?
Now that Trump's virtual mansion in Second Life has become big news, the inevitable has happened:
Like I said last year, trolling videos in Second Life is quite literally a cottage industry on YouTube, so it was inevitable this would happen. And while I generally don't blog trolling videos, this one is actually on the relative low end of offensiveness. (I'm more offended this dude's Trump avatar doesn't look anything like actual Trump.) Even more notable:
You saw Kate Bergdorf's visit to the Trace Too in SL, now here's Caitlin Tobias' wanderings through the same virtual beach.
Pepa Cometa has a lovely YouTube channel devoted to beautiful photographic tours of noteworthy Second Life sims and scenes turned into music videos -- like this one, featuring "H220", built by Squonk Levenque (SL map location here), cut to a Mumford & Sons track.
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I just visited, teleported right into a lounge sort of deal, looked at the window and saw this, and said "Whoa".
Perfect watching while wrapping Christmas presents or preparing to eat Chinese food or airing grievances, here's my favorite five SL-made machinimas this year, with some background on each at each link:
Three more beyond the break!
Luca Grabacr made this pretty great machinima infographic illustrating the size of Second Life as it exists today:
All the data seems fairly up to date, but I haven't seen it presented as dramatically as here. Why no, I didn't now it would take 23,175 days to walk across the entirety of Second Life's land mass (if all the sims were laid end to end) -- so that would make SL's total length like 772 miles? (Assuming you walked 30 miles a day.) Checking with Luca on her sources now.* Also love Luca's mention of the first Linden-made object in Second Life:
This video is pretty juvenile AF, but seeing as we were just discussing Second Life's ambient sounds, it's a perfect illustration of a point I was making then: Overwhelmingly, the soundscape of Second Life is streaming music and voice chat. And, of course, troll noises. But somewhat ironically, the voice chat can be just as intrusive and disruptive as irksome honks and fart noises, because you don't just hear voices, but every other noise being picked up by the users' microphones:
That seriously smashing transhumanist machinima I featured yesterday is actually an entry into a massive 3D art and machinima contest sponsored by the University of Western Australia (UWA), which has a long-term presence in Second Life -- go here for all the details.
Submission deadline is very soon, October 30th, but if you wade through the dense and difficult to read rules and background, you'll notice it's pretty open-ended -- any submission that reflects the theme "'Pursue Impossible'" is acceptable, so you could probably repurpose an existing project to fit it.
Ray Kurzweil thinks we're going to upload our consciousnesses into a future version of Second Life, so it makes sense that a video devoted to his ideas and others associated with transhumanism should be shot in Second Life - watch:
As longtime NWN readers probably guessed by now, the machinima is by Tutsy Navarantha, a master at assembling a montage of dazzzling SL images underlying some very potent ideas, mixed to Indian-inflected electronica.