Since last Friday's post on this topic garnered so much conversation, here's a related survey: When will Linden Lab "nudge" Second Life users to use Sansar? Note that I'm not asking when Linden Lab will announce or advertise Sansar to SL users (they've basically already done that), but when they'll offer targeted incentives to them:
Regular SL users: Now that we're seeing and learning more about Sansar, here's a survey of personal and community interest. As a baseline, Linden Lab reports there are 500-600 creator/users already in Sansar, and and over 10,000 people on the waiting list. Here's some more background:
If you're not liking last night's election results, here's a very very very very very very very very tiny consolation: Based on this survey, a strong majority of you reading this virtual world/virtual reality blog strongly supported Clinton over Trump. Which I guess is fitting, because most of us may want to spend as little time in Trump's reality as possible. Guess Palmer Luckey or much of his supporters didn't take this poll?
Now that all party nominees have officially been nominated, here's an updated survey of the US Presidential race. So virtual world fans, who do you want to run the real world? Note the wording: "hope" as opposed to "vote", so non-US readers can take this survey if they like. Also, to prevent ballot stuffing, Google registration is required.
With nearly 200 of you voting, here's how interested NWN readers are in trying out Project Sansar in 2016:
So 65% of you are Very/Somewhat interested, while almost 1 in 4 are still on the fence, and only 1 in 10 absolutely not interested.
These results are more interesting to me than Project Sansar itself. For one thing, very few (if any?) Linden developers on Project Sansar are veterans from developing Second Life during its launch or peak period, so for all intents and purposes, there's little development continuity from one world to the next. For another, a previous survey suggests the overwhelming majority of NWN readers are not interested in buying an Oculus or Vive headset this year.