
Click here to visit something fairly amazing in Second Life: A massive roleplay game world inspired by Mass Effect. It’s the creation of BluShock, a fan community that’s been creating entire worlds and experiences in Second Life based on the videogame franchise for over a decade. I recently made a small visit to the asteroid base, just a small part of the larger experience, and was duly impressed.
“It's our largest and most ambitious/compact base of operations yet,” BluShock leader Fazzy Constantine (above) tells me. “We have over 25 rooms and multiple elevators with 8 levels each, a huge arboretum dome, which is inspired to look like the Presidium Commons, on the Citadel, from the Mass Effect games, which our roleplay group has been inspired by, since 2010.”
But the base is only the beginning:
“The asteroid will be our base of operations in our fictional star system. Vanaheim, which is set in the Milky Way galaxy, in what would be known as the Beta Quadrant, if you were into Star Trek. We have three more main worlds we'll be creating, over the course of 6 to 9 months.” Here's further details on the group's in-game news site.
Anyone can visit their worlds, but the group is serious about maintaining their roleplay narrative, even in their Discord server: People can join, he tells me, "Through application, and then we hold an induction. If they have roleplay experience, great. If not then it's pretty easy to pick up. If they want to just observe and become explorers of the asteroid and worlds then they can choose to do that and still get invited to the Discord server."
More from Fuzzy below, and some pics from BlueShock’s Flickr group:
"The" Metaverse Isn't Happening (Comment of the Week #2)
Good points from reader "Kyz", reflecting on Core's mission to build a "multiverse" versus Epic's mission to build "the metaverse":
That sounds right. There's multiple popular web browsers and multiple smartphone devices running iOS or Android, so it's hard to see anything like a singular Metaverse dominating. It might not even be a matter of competing game engines (i.e. Unreal vs. Unity), so much as many metaverses for non-competing demographics:
Continue reading ""The" Metaverse Isn't Happening (Comment of the Week #2)" »
Posted on Tuesday, April 20, 2021 at 01:50 PM in Comment of the Week, Making the Metaverse | Permalink | Comments (3)
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