
Originally posted on my Patreon here
UPDATE, March 4: This story continues here.
If you've visited Facebook recently, you may have noticed new official ads for Second Life which incorporate video and images that are AI-generated. (And at least in one case, uses an Adobe Stock image.)
After seeing complaints about this from SL creators on social media on Wednesday night (see some samples below), I reached out to Linden Lab head Brad Oberwager, who spoke with me while standing in the rain outside his Boston hotel during a family trip.
As we spoke, it quickly became clear to me that this was probably an honest mistake -- and clear to Oberwager how upsetting this ad campaign might be to many in the SL community.
These are not official ads for Second Life, he explained, but only A/B tests using mock-up ads, created in preparation for the eventual, actual, official Second Life advertising campaign -- which will, he confirmed with me, only use SL-based content by Second Life creators.
"I'm preparing to spend millions of dollars [promoting Second Life]," as he put it to me. "Until I know what works, every dollar is wasted."
He was actually surprised community members had even seen these A/B tests, because Linden Lab has only spent a very modest amount (i.e. three figures a day) on them.
"We can't guess [on an ad campaign] and hope for the best," he explained. "We're going to run test ads and once we find out what works we'll talk with all the creators", on creating SL-based ads.
"Is it dragons? Is it relationships? We have no idea what works [with SL ads]." He really means it: The ad campaigns they've launched up to now have done nothing to grow the active user base.
But why not just use existing Second Life screenshots and video created by the community for these ads? There's even a promotional clause in Second Life's Terms of Service, granting the company the right to use any user-made content "to advertise, market, and promote [SL]."
On that point, my impression is Linden Lab didn't want to use SLer's content without their permission for an ad. But seeking permission takes quite a lot of time, especially since you technically need to get permission from every single content creator whose work is featured in an image/video, including any creator of the literal sky. (This very dilemma was raised by HarperCollins' lawyers with the cover of my first book!)
"I couldn't test fast enough creating these [ads] in SL", as Oberwager puts it. "I've got to get the best 8-10 messages, then you get the creative."
In other words, he adds: "100% of the actual ads will be Second Life-based. "
So ironically, while apparently trying to be highly respectful of creators' content, Linden Lab went with an approach that's inadvertently made many of them even angrier (see sample below).
In any case, now that the Second Life community has complained about these mock-ups, this A/B test has been halted:
Anti-AI Backlash in Second Life is Out of Control (Comment of the Week)
There's been a good discussion in last week's post about SL creators debating whether they should use gen AI in their content, with a pro-AI position from "SatanicPanic":
No word on protestors against ConvAI bots yet but I'm still looking!
I do definitely see some level of hostility around AI that's out of control. For one thing "artificial intelligence" is a broad, broad umbrella that includes applications that have been in virtual worlds for years without any objection.
There are also use cases of gen AI that seem generally non-controversial. When I wrote about the image to 3D mesh AI converter (above), for example, I noted that many SL merchants would find it useful for rapid prototyping purposes. (I.E. "Hey fam, before I go through the trouble of creating/rigging/branding it, would you even want a shoe like this in SL?")
Would anyone be against that use case?
Further, the idea that Gen AI will "take people's jobs" is still far from proven. Like I've pointed out before, the US unemployment rate remains low (though that's changed recently for totally unrelated, Elon-flavored reasons), and Gen AI's promise to make creativity much more rapid and cost effective is very much lacking any substantial examples.
In any case, I'm planning to run a short survey on the topic soon, and am open to suggestions on questions to ask. For instance:
Continue reading "Anti-AI Backlash in Second Life is Out of Control (Comment of the Week)" »
Posted on Monday, March 10, 2025 at 03:49 PM in AI, Comment of the Week | Permalink | Comments (7)
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