
I started reading this recent New York Times feature on the Metaverse with a rising sense of "Looks like we finally made the mainstream!" triumph... which rapidly decayed into frustration. Because the overall editorial tone struck me as: "We're not quite sure what the Metaverse is but some people sure are talking about it a lot, so I guess that's something?" For instance:
In fiction, a utopian metaverse may be portrayed as a new frontier where social norms and value systems can be written anew, freed from cultural and economic sclerosis. But more often metaverses are a bit dystopian — virtual refuges from a fallen world. As a buzzword, the metaverse refers to a variety of virtual experiences, environments and assets that gained momentum during the online-everything shift of the pandemic. Together, these new technologies hint at what the internet will become next.
While there is a lot of corporate interest in the metaverse, skeptics abound.
Strauss Zelnick, the chief executive of the game publisher Take-Two, said in a May earnings call that he was “allergic to buzzwords,” and suggested the metaverse could be all hype. “If you take metaverse, SPAC and cryptocurrency, in five years, will any of this matter? I’m not sure it will,” he said. Then there are those who wonder whether interest from the tech sector is simply opportunistic, or missing the point entirely.
Unsurprisingly, no one in the Metaverse business interviewed for the Times article is able to cleanly articulate a concept of the Metaverse that explains what it's for, and why it's better than the platforms we already have now.
Having pitched the concept of the Metaverse in various contexts to many different kinds of people, I understand the suspicion that it's only a buzzword, liable to crash and burn when a skeptic's follow-up question is, "OK, but why should I care?"
In fact, I've learned over many years to only mention the word "Metaverse" to people (almost entirely in the tech industry) who are likely to know and love Snow Crash or Ready Player One. I had hoped the recent Spielberg adaptation of the latter novel would help mainstream the concept, but it was a modest hit at best. And in either novels' case, the concept still only makes sense and seems compelling within their dystopian context: The real world is so horrible in the future, most everyone spends life in the Metaverse.
Or to put it in contemporary terms: The Metaverse as an escape from the real world seemed pretty compelling during a global pandemic, but now as Summer vacation trips are overbooked (my home town in Hawaii is currently teeming with ransacking tourists), the power of that use case rapidly erodes.
My own solution to the elevator pitch problem? I'd rather be non-utopian about it and reference something that is working now. For instance:
Is Linden Lab Making an IMVU-Like Second Life for Mobile?
Over in last week's post on how Second Life might find a new audience on mobile, New World Notes' super savvy readers are picking up clues and speculating that Linden Lab is going to -- or at least should -- create what I'd describe as an IMVU-like experience for mobile.
Take it away, Pulsar:
This approach would also make sense from a technical perspective, as "0xc0ffea" explains:
Continue reading "Is Linden Lab Making an IMVU-Like Second Life for Mobile?" »
Posted on Monday, July 19, 2021 at 05:48 PM in Comment of the Week, Linden Lab News & Analysis | Permalink | Comments (0)
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