This 2024 prediction of mine came true sooner than I expected, as first reported by Matthew Ball this morning:
According to leading Roblox analytics service RTrack, Roblox had an estimated 354 million monthly active users in December 2023. That's an addition of 54 million from last June, when RTrack estimated Roblox to have 300 million MAU. A knowledgeable insider I trust tells me RTrack is a reliable service, by the way, so I'm inclined to believe these figures as roughly accurate -- especially as they're in line with the company's publicly reported daily active users of 70 million.
In other words, yes: Roblox now has more monthly active users worldwide than the USA has people. (I.E. 336 million, give or take.)
Roblox the company has moved away from calling itself the Metaverse in the last year or two -- likely to avoid the negative connotations created by failed usages of the term by Meta and various web3 startups -- but did indeed describe itself as the metaverse in its very IPO filing:
Some refer to our category as the metaverse, a term often used to describe the concept of persistent, shared, 3D virtual spaces in a virtual universe. The idea of a metaverse has been written about by futurists and science fiction authors for over 30 years. With the advent of increasingly powerful consumer computing devices, cloud computing, and high bandwidth internet connections, the concept of the metaverse is materializing.
Given its record user growth, however, the term may soon be synonymous with Roblox itself.
Unsurprisingly, several developers and content creators who got their start with Second Life are now working full-time for Roblox (either for the company or on the UGC side). Richard Nelson, who was an engineer at Linden Lab for nearly 20 years, is now a senior dev at Roblox. In my book, he described some of the secrets to the platform's success:





Firestorm Update: Linden Lab Still Tuning PBR Lighting Issues Upstream
Got another quick update from Firestorm project leader Beq, on reports that the Alpha version of the viewer integrating PBR is displaying objects too brightly. Beq says the problem is being addressed by the Lindens:
"Visuals are still being tuned upstream (Linden Lab); ultimately, the Lab is going to drive that agenda because it would make no sense at all for one viewer to render a scene differently; the poor creators would have kittens." (I.E., panic.)
"The current release notes have a standing 'Known issue' that states something along the lines of 'Yes it's too blue, we're working on it'. Any difference between Linden Lab and Firestorm, in terms of lighting, when examined side by side, same settings on the same hardware should vanish once the upstream changes stabilize and flow down to us."
I.E., PBR will run well in Firestorm once the Lindens nail down that known issue.
Speaking of which, longtime SLer Estelle Pienaar comments that the addition of PBR may create a divide with established Second Life users who can afford to upgrade/buy new devices, and those who cannot:
Continue reading "Firestorm Update: Linden Lab Still Tuning PBR Lighting Issues Upstream" »
Posted on Monday, January 15, 2024 at 01:14 PM in Comment of the Week, SL viewer news | Permalink | Comments (0)
|
|