Jeffrey Berg, the artist and technologist who became famous as the Metaverse artist known as "AM Radio" -- a Second Life avatar who created profoundly surreal and poignant immersive installations like "The Faraway" -- has lately been experimenting with integrating his work with gen AI platforms. Watch above, where one of his paintings (reminiscent of The Faraway) is transformed into a dreamy Terence Malick-esque movie scene.
"Using Runway ML is actually straightforward," he tells me, explaining the platform/technical process and artistic approach. "You start by uploading an image and describing what you want to see happen in the video. Then you wait to see how the output aligns with your vision. Personally, I’d estimate my success rate is about 25%. I define success as the output effectively conveying the emotion or sensation I’m trying to communicate.
"To make the process more efficient, I take notes on the wording and syntax that lead to favorable results for my specific goals. I’m mindful of the carbon footprint of this technology, so I prioritize producing meaningful, impactful results. If the outputs don’t show promise quickly, I end the session and reconsider the prompts or the source image. It’s easy to approach the tool like a hammer and just keep hitting anything and everything, relying on it to generate something interesting without much progress towards the original vision.
"With my paintings, for example, I was inspired by one of the more thrilling sensations in Second Life: the feeling of hopping just off the ground, hovering, and zooming closely over the landscape. I wanted to capture that same energy in my real-life paintings, so I tailored my prompts in that direction.
"Once the painting is adjusted in Photoshop, I upload it to Runway, add a text prompt I think will work, and wait for the render. It’s a bit like baking a soufflé—you hope it rises but prepare for the possibility of collapse."
He's even converted an image of his avatar, AM Radio, into a video -- watch on his Instagram here -- through DALL-E and Runway.
AM Radio in SL's The Faraway, 2008
"The resulting output was exciting enough to explore further. It sparked a realization about AI’s potential in art. The experience reminded me of when I first started building with prims in Second Life: the thrill of exploring a new medium of expression with an incredibly low barrier to entry.
"For me it’s a precision thing. Creating felt more precise in Second Life than painting on a canvas. Creating with AI feels more vague than painting, blurry in a way that’s difficult to focus. But this is temporary. We’re in the Daguerreotype era of AI."
All of this, of course, brings up numerous thorny topics about the clash between traditional art and gen AI. Berg is one of the few people highly qualified in both fields to discuss it with nuance. (Along with his SL art, he's an academically trained painter; on the tech side, he was a designer at IBM and more recently, worked on a visualization project for NASA, among other coolness.)
So Berg has some solid back to consider, for instance, the future of traditional art in the AI era, especially as it evolves:
"Although we might view the introduction of AI media through the lens of anti-AI sentiment as many do, that very sentiment could instead be viewed as a renewed appreciation of handcrafted works," he argues. "Regardless of one’s opinion of AI art, it has people talking about art and human agency in ways we haven’t in a very long time.
"The shaman who told stories by the community fire as the shadows dances on the cave walls may have taken exception to written glyphs, wondering how the human experience would be retained on cold stones. Despite the spectacle of AI, these themes and concerns are ancient. I’d be more worried if we looked at AI and rejected it wholesale than having the courage to see what it means to be human in a world in constant tension with the technology we invent."
Does that imply he plans to use gen AI in his own "official" works of art? In other words, works he'd show to the general public in a gallery setting, or even a platform like SL?
Dear Linden Lab: Advertise Second Life's Huge Geography Compared to Most (All?) Online Games -- Comment of the Week
The new test ad for Second Life attracted quite a bit of opinions from longtime SL users, including some on-brand snark -- and this smart suggest from longtime virtual world explorer Kaylee West:
As a regular user of both SL (17 years) and VRChat (6 years), one of the big things that keeps me in SL and frustrates me with VRC is how much easier it is the change up my avis look and wardrobe in SL than VRC.
I also feel, strangely, that the continents are a big selling point. Many AAA games boast about how big their maps are, how you can endlessly explore every corner of their maps. [Emphasis mine! -WJA]
VRC has some biggish worlds, but nothing like SL's continents and Blake Sea. Only in SL can you buy a luxury yacht and sail for hours on end, stopping at different port and explore the surrounds, or jump in a car of your choice and drive around an extensive road network.
From another perspective, there appears to be a growing number of people looking for AI companions. I have made one for myself so that I have "intelligent" company when I travel around SL (not all of us are good at the socialising thing). Maybe making the creation of AI companions (actual avatars not animesh which can't be rezzed) easier and highlighting this as a feature of SL (as against Replika or Kindred) might draw these users in?
I believe something like those AI companions are coming soon, so set that aside. The map size point is a very good one, especially since SL is a single-shard virtual world with truly massive areas that are contiguous by land, air, or sea. (Yes, region crossings usually involve hiccups, but still.) It's a key differentiating feature of Second Life!
Consider: Currently Second Life's size is roughly that of Los Angeles (as Philip Rosedale recently noted in an interview), i.e. 1300 square kilometers.
Contrast that with some leading AAA online game worlds:
Continue reading "Dear Linden Lab: Advertise Second Life's Huge Geography Compared to Most (All?) Online Games -- Comment of the Week" »
Posted on Monday, February 03, 2025 at 03:50 PM in Comment of the Week, Linden Lab News & Analysis | Permalink | Comments (5)
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