Recently saw a Reddit rant about a VRChat avatar with a hilariously ridiculous number of triangles (above), and had to laugh in recognition at the title: "Friends joining with these half a million polygon avies are literally ruining the experience (not only for me)! This is outrageously stupid and unnecessary!"
Maybe unnecessary, but also inevitable, on metaverse platforms: When you give novice grassroots creators UGC tools for enhancing their avatars, many will add so many enhancements, they often end up making avies with quite a lot of polygon junk in their trunk.
This also has been a challenge in Second Life for many years. Many of the top-selling mesh bodies in SL are extremely resource heavy, and tend to degrade performance of everyone around them, including the users wearing these bodies. (They're so resource heavy, a former Linden Lab engineer once compared them to a local DDOS attack!) Some SL shopping events have even taken to setting up a "viewing sim" near the actual kiosks, so shoppers can view the wares at a safe, less laggy distance.
As for VRChat, there's some guidance in place which makes this less of a social problem:
Continue reading "VRChat's Solution to the Social Problem of Poorly Optimized Avatars" »
Here's How AI Bots Could Help Improve Second Life's New User Experience (Comment of the Week)
In our latest post about improving Second Life's first-time user experience, longtime reader/retired tech exec Luther Weymann details how AI might help with that:
He contrast that with the current first-time user experience, which involves reading many in-world signs:
This all sounds right. I think the key thing is differentiating the AI bot from a human-controlled avatar. I would actually recommend making the bot part of the viewer, a disembodied voice which can also enable relevant controls in the user experience to light up, when giving tutorials.
I've even recommend making the bot a character in a Second Life world narrative.
For an idea of what I mean, check out this first-time experience from Scavengers, a recent multiplayer game with a lead designer who once worked at Linden Lab:
Continue reading "Here's How AI Bots Could Help Improve Second Life's New User Experience (Comment of the Week)" »
Posted on Monday, December 02, 2024 at 02:50 PM in AI, Comment of the Week | Permalink | Comments (4)
| |