It's been a few months since we checked in on the Virtual Worlds Museum™, the largest online info/community resource for virtual worlds, past and present -- so I just had a chat with founder/CEO Julian Reyes, to get the latest updates. Turns out, there's quite a lot! For one, it's now officially trademarked (a milestone in itself), and the project just earned its first contest recognition:
The Museum is a finalist for the prestigious AUREA Award, hosted by Germany's Europa-Park, one of the biggest theme parks in Europe. (Replete with a roller coaster ride integrated with VR headsets.)
"I'm thrilled to be nominated along with some other innovative projects alongside XR community friends," Julian tells me. "I'm looking forward to presenting our project January 22nd at Europa Park in Germany. A big shout-out to our team for helping us create our first exhibit which is one of six." (The one that's nominated is hosted in Arrival.Space, with the next exhibit expected to launch in Meta's Horizon Worlds next month.) Fellow AUREA finalists, by the way, include GroKit, pioneering ways to build in VR, and Blockade Labs, innovating AI prompt-based VR experiences.
The Museum also expanded its Spotlight Videos tour page, with the latest video (above) featuring In Kenzo and AI archivist SEHU teleporting into Spatial, a new-ish web based virtual world:
Here's How AI Bots Could Help Improve Second Life's New User Experience (Comment of the Week)
In our latest post about improving Second Life's first-time user experience, longtime reader/retired tech exec Luther Weymann details how AI might help with that:
He contrast that with the current first-time user experience, which involves reading many in-world signs:
This all sounds right. I think the key thing is differentiating the AI bot from a human-controlled avatar. I would actually recommend making the bot part of the viewer, a disembodied voice which can also enable relevant controls in the user experience to light up, when giving tutorials.
I've even recommend making the bot a character in a Second Life world narrative.
For an idea of what I mean, check out this first-time experience from Scavengers, a recent multiplayer game with a lead designer who once worked at Linden Lab:
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Posted on Monday, December 02, 2024 at 02:50 PM in AI, Comment of the Week | Permalink | Comments (4)
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