Pro-umlaut protest signs at the Town Hall meeting.
For awhile there, full expression in Second Life was prohibited to Germans and fans of death metal. This is because shortly after version 1.9 launched on the 15th, an extraordinarily unforseen bug was discovered the hard way. When you sent an Instant Message to another Resident, and that IM contained umlauts, something strange happened.
The server crashed. Yours, and the server of the person you were trying to IM.
A bug like this was bizarre enough, but besides, say, members of SL's Mötorhead fan club, IM-ing umlauts isn't likely to be a top activity for most Residents. Except, of course, for the thousands of Residents from a country that depend on umlauts like air.
"You have to
understand that these characters are used quite often in German," Falk Bergman of Germany explains to me. "In fact
they are right next to L and P on my keyboard-- can easily be pressed
by accident even... they sound like 'ae', 'ue', and 'oe'. We also have an
double-s character. That would crash the sim too. Any non-standard character
did. French players will have had the same problems."
"Why not stop using the umlaut?" I ask. "It only seems to add a pronuciation rule, right?"
Falk snorts. "OK, I dare you stop using 'e'... would you want to be
unable to type one word in twenty improperly because the character is
missing or 'bad'?"
So the next day when Second Life CEO Philip Linden appeared in-world for a regular town hall meeting, he had a special contingent of protesters waiting for him with signs ready-- angry Germans demanding restoration of their umlauts.
"I know we sounded a little bit overreacted," protest leader Kristina Simon told me later, "but... our community island DIE INSEL crashed yesterday 23 times. Not kidding. When we write those umlauts in an IM to another German both sims crash, and we could crash a sim with shouting those letters too."